diff options
Diffstat (limited to 'kbattleship')
22 files changed, 162 insertions, 162 deletions
diff --git a/kbattleship/kbattleship/kbaiplayer.h b/kbattleship/kbattleship/kbaiplayer.h index c8e24b62..6cf4f4e5 100644 --- a/kbattleship/kbattleship/kbaiplayer.h +++ b/kbattleship/kbattleship/kbaiplayer.h @@ -28,7 +28,7 @@ class KBAIPlayer : public TQObject { - Q_OBJECT + TQ_OBJECT public: KBAIPlayer(); diff --git a/kbattleship/kbattleship/kbattlefield.cpp b/kbattleship/kbattleship/kbattlefield.cpp index dc567d2b..c4a9e422 100644 --- a/kbattleship/kbattleship/kbattlefield.cpp +++ b/kbattleship/kbattleship/kbattlefield.cpp @@ -91,7 +91,7 @@ void KBattleField::drawOwnField() if(!m_canDraw) return; - KBattleshipWindow *window = static_cast<KBattleshipWindow *>(TQT_TQWIDGET(m_parent->parent()->parent())); + KBattleshipWindow *window = static_cast<KBattleshipWindow *>(m_parent->parent()->parent()); KShip *ship = 0; int data; @@ -151,7 +151,7 @@ void KBattleField::drawEnemyField() if(!m_canDraw) return; - KBattleshipWindow *window = static_cast<KBattleshipWindow *>(TQT_TQWIDGET(m_parent->parent()->parent())); + KBattleshipWindow *window = static_cast<KBattleshipWindow *>(m_parent->parent()->parent()); for(int i = 0; i != m_enemyfieldx; i++) { diff --git a/kbattleship/kbattleship/kbattleship.cpp b/kbattleship/kbattleship/kbattleship.cpp index a241696e..894b354a 100644 --- a/kbattleship/kbattleship/kbattleship.cpp +++ b/kbattleship/kbattleship/kbattleship.cpp @@ -22,7 +22,7 @@ #include <kinputdialog.h> #include <knotifyclient.h> #include <knotifydialog.h> -#include <kstandarddirs.h> +#include <tdestandarddirs.h> #include <kstatusbar.h> #include <kstdgameaction.h> #include <tdecmdlineargs.h> @@ -65,7 +65,7 @@ void KBattleshipWindow::init() m_placeable = false; m_shootable = false; m_serverHasClient = false; - m_config = kapp->config(); + m_config = tdeApp->config(); initStatusBar(); initActions(); readOptions(); @@ -92,16 +92,16 @@ void KBattleshipWindow::initStatusBar() void KBattleshipWindow::initActions() { - KStdAction::configureNotifications(TQT_TQOBJECT(this), TQT_SLOT(slotConfigureNotifications()), actionCollection()); - m_gameServerConnect = new TDEAction(i18n("&Connect to Server..."), "connect_no", Key_F2, TQT_TQOBJECT(this), TQT_SLOT(slotServerConnect()), actionCollection(), "game_serverconnect"); - m_gameNewServer = new TDEAction(i18n("&Start Server..."), "network", Key_F3, TQT_TQOBJECT(this), TQT_SLOT(slotNewServer()), actionCollection(), "game_newserver"); - m_gameSingle = new TDEAction(i18n("S&ingle Player..."), "gear", Key_F4, TQT_TQOBJECT(this), TQT_SLOT(slotSinglePlayer()), actionCollection(), "game_singleplayer"); - m_gameQuit = KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); - KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(slotHighscore()), actionCollection()); - m_gameEnemyInfo = new TDEAction(i18n("&Enemy Info"), "view_text", Key_F11, TQT_TQOBJECT(this), TQT_SLOT(slotEnemyClientInfo()), actionCollection(), "game_enemyinfo"); + KStdAction::configureNotifications(this, TQ_SLOT(slotConfigureNotifications()), actionCollection()); + m_gameServerConnect = new TDEAction(i18n("&Connect to Server..."), "connect_no", Key_F2, this, TQ_SLOT(slotServerConnect()), actionCollection(), "game_serverconnect"); + m_gameNewServer = new TDEAction(i18n("&Start Server..."), "network", Key_F3, this, TQ_SLOT(slotNewServer()), actionCollection(), "game_newserver"); + m_gameSingle = new TDEAction(i18n("S&ingle Player..."), "gear", Key_F4, this, TQ_SLOT(slotSinglePlayer()), actionCollection(), "game_singleplayer"); + m_gameQuit = KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection()); + KStdGameAction::highscores(this, TQ_SLOT(slotHighscore()), actionCollection()); + m_gameEnemyInfo = new TDEAction(i18n("&Enemy Info"), "view_text", Key_F11, this, TQ_SLOT(slotEnemyClientInfo()), actionCollection(), "game_enemyinfo"); m_configSound = new TDEToggleAction(i18n("&Play Sounds"), 0, actionCollection(), "options_configure_sound"); - m_configGrid = new TDEToggleAction(i18n("&Show Grid"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotShowGrid()), actionCollection(), "options_show_grid"); + m_configGrid = new TDEToggleAction(i18n("&Show Grid"), 0, this, TQ_SLOT(slotShowGrid()), actionCollection(), "options_show_grid"); m_configGrid->setCheckedState(i18n("Hide Grid")); m_gameEnemyInfo->setEnabled(false); @@ -111,9 +111,9 @@ void KBattleshipWindow::initActions() void KBattleshipWindow::initChat() { - connect(m_chat, TQT_SIGNAL(sigSendMessage(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotSendChatMessage(const TQString &))); - connect(m_chat, TQT_SIGNAL(sigChangeEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); - connect(m_chat, TQT_SIGNAL(sigChangeOwnNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangedNickCommand(const TQString &))); + connect(m_chat, TQ_SIGNAL(sigSendMessage(const TQString &)), this, TQ_SLOT(slotSendChatMessage(const TQString &))); + connect(m_chat, TQ_SIGNAL(sigChangeEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &))); + connect(m_chat, TQ_SIGNAL(sigChangeOwnNickname(const TQString &)), this, TQ_SLOT(slotChangedNickCommand(const TQString &))); } void KBattleshipWindow::changeShipPlacementDirection(){ @@ -122,8 +122,8 @@ void KBattleshipWindow::changeShipPlacementDirection(){ void KBattleshipWindow::initShipPlacing() { - connect(m_ownshiplist, TQT_SIGNAL(sigOwnFieldDataChanged(int, int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeOwnFieldData(int, int, int))); - connect(m_ownshiplist, TQT_SIGNAL(sigLastShipAdded()), TQT_TQOBJECT(this), TQT_SLOT(slotShipsReady())); + connect(m_ownshiplist, TQ_SIGNAL(sigOwnFieldDataChanged(int, int, int)), this, TQ_SLOT(slotChangeOwnFieldData(int, int, int))); + connect(m_ownshiplist, TQ_SIGNAL(sigLastShipAdded()), this, TQ_SLOT(slotShipsReady())); } void KBattleshipWindow::initView() @@ -148,10 +148,10 @@ void KBattleshipWindow::initView() m_view->startDrawing(); setFocusProxy(m_view); - connect(m_view, TQT_SIGNAL(sigEnemyFieldClicked(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotEnemyFieldClick(int, int))); - connect(m_view, TQT_SIGNAL(sigOwnFieldClicked(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotPlaceShip(int, int))); - connect(m_view, TQT_SIGNAL(sigMouseOverField(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotPlaceShipPreview(int, int))); - connect(m_view, TQT_SIGNAL(changeShipPlacementDirection()), TQT_TQOBJECT(this), TQT_SLOT(changeShipPlacementDirection())); + connect(m_view, TQ_SIGNAL(sigEnemyFieldClicked(int, int)), this, TQ_SLOT(slotEnemyFieldClick(int, int))); + connect(m_view, TQ_SIGNAL(sigOwnFieldClicked(int, int)), this, TQ_SLOT(slotPlaceShip(int, int))); + connect(m_view, TQ_SIGNAL(sigMouseOverField(int, int)), this, TQ_SLOT(slotPlaceShipPreview(int, int))); + connect(m_view, TQ_SIGNAL(changeShipPlacementDirection()), this, TQ_SLOT(changeShipPlacementDirection())); } void KBattleshipWindow::slotDeleteAI() @@ -317,11 +317,11 @@ void KBattleshipWindow::slotEnemyFieldClick(int fieldx, int fieldy) switch(KMessageBox::questionYesNo(this, i18n("Do you want to restart the game?"),TQString(),i18n("Restart"),i18n("Do Not Restart"))) { case KMessageBox::Yes: - TQTimer::singleShot(0, TQT_TQOBJECT(this), TQT_SLOT(slotRestartAI())); + TQTimer::singleShot(0, this, TQ_SLOT(slotRestartAI())); break; case KMessageBox::No: - TQTimer::singleShot(0, TQT_TQOBJECT(this), TQT_SLOT(slotDeleteAI())); + TQTimer::singleShot(0, this, TQ_SLOT(slotDeleteAI())); break; } return; @@ -697,8 +697,8 @@ void KBattleshipWindow::slotServerConnect() slotStatusMsg(i18n("Loading Connect-Server dialog...")); m_client = new KClientDialog(this); - connect(m_client, TQT_SIGNAL(sigConnectServer()), TQT_TQOBJECT(this), TQT_SLOT(slotConnectToBattleshipServer())); - connect(m_client, TQT_SIGNAL(sigCancelConnect()), TQT_TQOBJECT(this), TQT_SLOT(slotDeleteConnectDialog())); + connect(m_client, TQ_SIGNAL(sigConnectServer()), this, TQ_SLOT(slotConnectToBattleshipServer())); + connect(m_client, TQ_SIGNAL(sigCancelConnect()), this, TQ_SLOT(slotDeleteConnectDialog())); m_client->show(); slotStatusMsg(i18n("Ready")); @@ -806,8 +806,8 @@ void KBattleshipWindow::slotNewServer() slotStatusMsg(i18n("Loading Start-Server dialog...")); m_server = new TDEServerDialog(this); - connect(m_server, TQT_SIGNAL(okClicked()), TQT_TQOBJECT(this), TQT_SLOT(slotStartBattleshipServer())); - connect(m_server, TQT_SIGNAL(cancelClicked()), TQT_TQOBJECT(this), TQT_SLOT(slotDeleteServerDialog())); + connect(m_server, TQ_SIGNAL(okClicked()), this, TQ_SLOT(slotStartBattleshipServer())); + connect(m_server, TQ_SIGNAL(cancelClicked()), this, TQ_SLOT(slotDeleteServerDialog())); m_server->show(); slotStatusMsg(i18n("Ready")); @@ -828,7 +828,7 @@ void KBattleshipWindow::slotSendVersion() msg->versionMessage(); slotSendMessage(msg); - TQTimer::singleShot(150, TQT_TQOBJECT(this), TQT_SLOT(slotSendGreet())); + TQTimer::singleShot(150, this, TQ_SLOT(slotSendGreet())); } void KBattleshipWindow::slotSendGreet() @@ -862,49 +862,49 @@ void KBattleshipWindow::slotStartBattleshipServer() if(m_connection == 0) { m_connection = new KonnectionHandling(this, m_kbserver); - connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigSendNickname()), TQT_TQOBJECT(this), TQT_SLOT(slotSendGreet())); - connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool))); - connect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool))); - connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int))); - connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); - connect(m_connection, TQT_SIGNAL(sigClientLost()), TQT_TQOBJECT(this), TQT_SLOT(slotClientLost())); - connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame())); - connect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplayRequest())); - connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); - connect(m_connection, TQT_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &))); - connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *))); + connect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &))); + connect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &))); + connect(m_connection, TQ_SIGNAL(sigSendNickname()), this, TQ_SLOT(slotSendGreet())); + connect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool))); + connect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool))); + connect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int))); + connect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + connect(m_connection, TQ_SIGNAL(sigClientLost()), this, TQ_SLOT(slotClientLost())); + connect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame())); + connect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplayRequest())); + connect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); + connect(m_connection, TQ_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), this, TQ_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &))); + connect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *))); } else { if(m_connection->type() == KonnectionHandling::CLIENT) { - disconnect(m_kbclient, TQT_SIGNAL(sigConnected()), TQT_TQOBJECT(this), TQT_SLOT(slotSendVersion())); - disconnect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame())); - disconnect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &))); - disconnect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); - disconnect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int))); - disconnect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); - disconnect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool))); - disconnect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool))); - disconnect(m_connection, TQT_SIGNAL(sigServerLost()), TQT_TQOBJECT(this), TQT_SLOT(slotServerLost())); - disconnect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplay())); - disconnect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); - disconnect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *))); + disconnect(m_kbclient, TQ_SIGNAL(sigConnected()), this, TQ_SLOT(slotSendVersion())); + disconnect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame())); + disconnect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &))); + disconnect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &))); + disconnect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int))); + disconnect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + disconnect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool))); + disconnect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool))); + disconnect(m_connection, TQ_SIGNAL(sigServerLost()), this, TQ_SLOT(slotServerLost())); + disconnect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplay())); + disconnect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); + disconnect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *))); m_connection->updateInternal(m_kbserver); - connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigSendNickname()), TQT_TQOBJECT(this), TQT_SLOT(slotSendGreet())); - connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool))); - connect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool))); - connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int))); - connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); - connect(m_connection, TQT_SIGNAL(sigClientLost()), TQT_TQOBJECT(this), TQT_SLOT(slotClientLost())); - connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame())); - connect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplayRequest())); - connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); - connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *))); + connect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &))); + connect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &))); + connect(m_connection, TQ_SIGNAL(sigSendNickname()), this, TQ_SLOT(slotSendGreet())); + connect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool))); + connect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool))); + connect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int))); + connect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + connect(m_connection, TQ_SIGNAL(sigClientLost()), this, TQ_SLOT(slotClientLost())); + connect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame())); + connect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplayRequest())); + connect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); + connect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *))); } else m_connection->updateInternal(m_kbserver); @@ -1119,51 +1119,51 @@ void KBattleshipWindow::slotConnectToBattleshipServer(const TQString &host, int if(m_connection == 0) { m_connection = new KonnectionHandling(this, m_kbclient); - connect(m_kbclient, TQT_SIGNAL(sigConnected()), TQT_TQOBJECT(this), TQT_SLOT(slotSendVersion())); - connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame())); - connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int))); - connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); - connect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool))); - connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool))); - connect(m_connection, TQT_SIGNAL(sigServerLost()), TQT_TQOBJECT(this), TQT_SLOT(slotServerLost())); - connect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplay())); - connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); - connect(m_connection, TQT_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &))); - connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *))); + connect(m_kbclient, TQ_SIGNAL(sigConnected()), this, TQ_SLOT(slotSendVersion())); + connect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame())); + connect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &))); + connect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &))); + connect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int))); + connect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + connect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool))); + connect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool))); + connect(m_connection, TQ_SIGNAL(sigServerLost()), this, TQ_SLOT(slotServerLost())); + connect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplay())); + connect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); + connect(m_connection, TQ_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), this, TQ_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &))); + connect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *))); } else { if(m_connection->type() == KonnectionHandling::SERVER) { - disconnect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &))); - disconnect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); - disconnect(m_connection, TQT_SIGNAL(sigSendNickname()), TQT_TQOBJECT(this), TQT_SLOT(slotSendGreet())); - disconnect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool))); - disconnect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool))); - disconnect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int))); - disconnect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); - disconnect(m_connection, TQT_SIGNAL(sigClientLost()), TQT_TQOBJECT(this), TQT_SLOT(slotClientLost())); - disconnect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame())); - disconnect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplayRequest())); - disconnect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); - disconnect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *))); + disconnect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &))); + disconnect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &))); + disconnect(m_connection, TQ_SIGNAL(sigSendNickname()), this, TQ_SLOT(slotSendGreet())); + disconnect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool))); + disconnect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool))); + disconnect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int))); + disconnect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + disconnect(m_connection, TQ_SIGNAL(sigClientLost()), this, TQ_SLOT(slotClientLost())); + disconnect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame())); + disconnect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplayRequest())); + disconnect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); + disconnect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *))); m_connection->updateInternal(m_kbclient); - connect(m_kbclient, TQT_SIGNAL(sigConnected()), TQT_TQOBJECT(this), TQT_SLOT(slotSendVersion())); - connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame())); - connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int))); - connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); - connect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool))); - connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool))); - connect(m_connection, TQT_SIGNAL(sigServerLost()), TQT_TQOBJECT(this), TQT_SLOT(slotServerLost())); - connect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplay())); - connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); + connect(m_kbclient, TQ_SIGNAL(sigConnected()), this, TQ_SLOT(slotSendVersion())); + connect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame())); + connect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &))); + connect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &))); + connect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int))); + connect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + connect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool))); + connect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool))); + connect(m_connection, TQ_SIGNAL(sigServerLost()), this, TQ_SLOT(slotServerLost())); + connect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplay())); + connect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); m_kbclient->init(); - connect(m_connection, TQT_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &))); - connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *))); + connect(m_connection, TQ_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), this, TQ_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &))); + connect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *))); } else m_connection->updateInternal(m_kbclient); @@ -1234,7 +1234,7 @@ void KBattleshipWindow::slotSinglePlayer() slotStatusMsg(i18n("Ready")); m_stat->clear(); m_chat->clear(); - TQTimer::singleShot(0, TQT_TQOBJECT(this), TQT_SLOT(slotDeleteAI())); + TQTimer::singleShot(0, this, TQ_SLOT(slotDeleteAI())); cleanup(false); } } @@ -1269,8 +1269,8 @@ void KBattleshipWindow::slotStartBattleshipGame(bool clearstat) { m_aiPlayer = new KBAIPlayer(); m_aiPlayer->init(m_view->field(), m_enemyshiplist); - connect(m_aiPlayer, TQT_SIGNAL(sigReady()), TQT_TQOBJECT(this), TQT_SLOT(slotAIReady())); - connect(m_aiPlayer, TQT_SIGNAL(sigShootAt(const TQPoint)), TQT_TQOBJECT(this), TQT_SLOT(slotAIShootsAt(const TQPoint))); + connect(m_aiPlayer, TQ_SIGNAL(sigReady()), this, TQ_SLOT(slotAIReady())); + connect(m_aiPlayer, TQ_SIGNAL(sigShootAt(const TQPoint)), this, TQ_SLOT(slotAIShootsAt(const TQPoint))); } m_aiPlayer->slotRestart(); } @@ -1320,11 +1320,11 @@ void KBattleshipWindow::slotAIShootsAt(const TQPoint pos) switch(KMessageBox::questionYesNo(this, i18n("Do you want to restart the game?"), TQString(), i18n("Restart"), i18n("Do Not Restart"))) { case KMessageBox::Yes: - TQTimer::singleShot(0, TQT_TQOBJECT(this), TQT_SLOT(slotRestartAI())); + TQTimer::singleShot(0, this, TQ_SLOT(slotRestartAI())); break; case KMessageBox::No: - TQTimer::singleShot(0, TQT_TQOBJECT(this), TQT_SLOT(slotDeleteAI())); + TQTimer::singleShot(0, this, TQ_SLOT(slotDeleteAI())); break; } } diff --git a/kbattleship/kbattleship/kbattleship.h b/kbattleship/kbattleship/kbattleship.h index c834491d..c32ec452 100644 --- a/kbattleship/kbattleship/kbattleship.h +++ b/kbattleship/kbattleship/kbattleship.h @@ -46,7 +46,7 @@ class KBattleshipWindow : public TDEMainWindow { - Q_OBJECT + TQ_OBJECT public: enum{ID_STATUS_MSG, ID_PLAYER_OWN, ID_PLAYER_ENEMY}; diff --git a/kbattleship/kbattleship/kbattleshipclient.cpp b/kbattleship/kbattleship/kbattleshipclient.cpp index d895e934..cad29b29 100644 --- a/kbattleship/kbattleship/kbattleshipclient.cpp +++ b/kbattleship/kbattleship/kbattleshipclient.cpp @@ -43,8 +43,8 @@ void KBattleshipClient::init() return; } - m_readNotifier = new TQSocketNotifier(fd(), TQSocketNotifier::Read, TQT_TQOBJECT(this)); - TQT_BASE_OBJECT_NAME::connect(m_readNotifier, TQT_SIGNAL(activated(int)), TQT_SLOT(slotReadData())); + m_readNotifier = new TQSocketNotifier(fd(), TQSocketNotifier::Read, this); + TQObject::connect(m_readNotifier, TQ_SIGNAL(activated(int)), TQ_SLOT(slotReadData())); emit sigConnected(); } diff --git a/kbattleship/kbattleship/kbattleshipclient.h b/kbattleship/kbattleship/kbattleshipclient.h index b76d4396..6cfa8622 100644 --- a/kbattleship/kbattleship/kbattleshipclient.h +++ b/kbattleship/kbattleship/kbattleshipclient.h @@ -24,7 +24,7 @@ class KBattleshipClient : public KExtendedSocket { - Q_OBJECT + TQ_OBJECT public: KBattleshipClient(const TQString &host, int port); diff --git a/kbattleship/kbattleship/kbattleshipserver.cpp b/kbattleship/kbattleship/kbattleshipserver.cpp index a864cb61..36d3ff70 100644 --- a/kbattleship/kbattleship/kbattleshipserver.cpp +++ b/kbattleship/kbattleship/kbattleshipserver.cpp @@ -49,8 +49,8 @@ void KBattleshipServer::init() m_service.setType(BATTLESHIP_SERVICE); m_service.setPort(m_port); m_service.publishAsync(); - m_connectNotifier = new TQSocketNotifier(fd(), TQSocketNotifier::Read, TQT_TQOBJECT(this)); - TQT_BASE_OBJECT_NAME::connect(m_connectNotifier, TQT_SIGNAL(activated(int)), TQT_SLOT(slotNewConnection())); + m_connectNotifier = new TQSocketNotifier(fd(), TQSocketNotifier::Read, this); + TQObject::connect(m_connectNotifier, TQ_SIGNAL(activated(int)), TQ_SLOT(slotNewConnection())); } void KBattleshipServer::slotNewConnection() @@ -61,8 +61,8 @@ void KBattleshipServer::slotNewConnection() { m_service.stop(); m_serverSocket = sock; - m_readNotifier = new TQSocketNotifier(sock->fd(), TQSocketNotifier::Read, TQT_TQOBJECT(this)); - TQObject::connect(m_readNotifier, TQT_SIGNAL(activated(int)), this, TQT_SLOT(slotReadClient())); + m_readNotifier = new TQSocketNotifier(sock->fd(), TQSocketNotifier::Read, this); + TQObject::connect(m_readNotifier, TQ_SIGNAL(activated(int)), this, TQ_SLOT(slotReadClient())); emit sigNewConnect(); } else diff --git a/kbattleship/kbattleship/kbattleshipserver.h b/kbattleship/kbattleship/kbattleshipserver.h index b1c9cc4d..f488685a 100644 --- a/kbattleship/kbattleship/kbattleshipserver.h +++ b/kbattleship/kbattleship/kbattleshipserver.h @@ -25,7 +25,7 @@ class KBattleshipServer : public KExtendedSocket { - Q_OBJECT + TQ_OBJECT public: KBattleshipServer(int port, const TQString& name); diff --git a/kbattleship/kbattleship/kbattleshipview.cpp b/kbattleship/kbattleship/kbattleshipview.cpp index 42b699bb..4008803e 100644 --- a/kbattleship/kbattleship/kbattleshipview.cpp +++ b/kbattleship/kbattleship/kbattleshipview.cpp @@ -152,7 +152,7 @@ bool KBattleshipView::eventFilter(TQObject *object, TQEvent *event) { if(event->type() == TQEvent::KeyPress && m_decide) { - TQKeyEvent *keyEvent = TQT_TQKEYEVENT(event); + TQKeyEvent *keyEvent = static_cast<TQKeyEvent*>(event); if(keyEvent->key() == Key_Shift){ emit sigMouseOverField(m_lastX, m_lastY); emit changeShipPlacementDirection(); @@ -160,7 +160,7 @@ bool KBattleshipView::eventFilter(TQObject *object, TQEvent *event) } else if(event->type() == TQEvent::KeyRelease && m_decide) { - TQKeyEvent *keyEvent = TQT_TQKEYEVENT(event); + TQKeyEvent *keyEvent = static_cast<TQKeyEvent*>(event); if(keyEvent->key() == Key_Shift){ emit sigMouseOverField(m_lastX, m_lastY); emit changeShipPlacementDirection(); @@ -170,15 +170,15 @@ bool KBattleshipView::eventFilter(TQObject *object, TQEvent *event) { m_decide = false; - TQMouseEvent *mouseEvent = TQT_TQMOUSEEVENT(event); + TQMouseEvent *mouseEvent = static_cast<TQMouseEvent*>(event); - if(mouseEvent->button() == Qt::RightButton){ + if(mouseEvent->button() == TQt::RightButton){ emit sigMouseOverField(m_lastX, m_lastY); emit changeShipPlacementDirection(); return true; } - if(mouseEvent->button() != Qt::LeftButton) + if(mouseEvent->button() != TQt::LeftButton) return false; TQPoint point(mouseEvent->x(), mouseEvent->y()); @@ -237,7 +237,7 @@ bool KBattleshipView::eventFilter(TQObject *object, TQEvent *event) setFocus(); m_decide = true; - TQMouseEvent *mouseEvent = TQT_TQMOUSEEVENT(event); + TQMouseEvent *mouseEvent = static_cast<TQMouseEvent*>(event); TQPoint point(mouseEvent->x(), mouseEvent->y()); TQRect ownRect = m_battlefield->ownRect(); diff --git a/kbattleship/kbattleship/kbattleshipview.h b/kbattleship/kbattleship/kbattleshipview.h index 399931ae..b970f7e4 100644 --- a/kbattleship/kbattleship/kbattleshipview.h +++ b/kbattleship/kbattleship/kbattleshipview.h @@ -32,7 +32,7 @@ class KBattleshipView : public TQWidget { - Q_OBJECT + TQ_OBJECT public: KBattleshipView(TQWidget *parent = 0, const char *name = 0, bool draw = false); diff --git a/kbattleship/kbattleship/kchatwidget.cpp b/kbattleship/kbattleship/kchatwidget.cpp index f6b804ee..6a234dc8 100644 --- a/kbattleship/kbattleship/kchatwidget.cpp +++ b/kbattleship/kbattleship/kchatwidget.cpp @@ -20,8 +20,8 @@ KChatWidget::KChatWidget(TQWidget *parent, const char *name) : chatDlg(parent, name) { - connect(sendBtn, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotComputeMessage())); - connect(commentEdit, TQT_SIGNAL(returnPressed()), this, TQT_SLOT(slotComputeMessage())); + connect(sendBtn, TQ_SIGNAL(clicked()), this, TQ_SLOT(slotComputeMessage())); + connect(commentEdit, TQ_SIGNAL(returnPressed()), this, TQ_SLOT(slotComputeMessage())); chatView->setFocusProxy(commentEdit); chatView->setMinimumSize(0, 50); commentEdit->installEventFilter(this); @@ -61,9 +61,9 @@ void KChatWidget::slotReceivedMessage(const TQString &nickname, const TQString & bool KChatWidget::eventFilter(TQObject *obj, TQEvent *e) { - if(TQT_BASE_OBJECT(obj) == TQT_BASE_OBJECT(commentEdit) && e->type() == TQEvent::Wheel) + if(obj == commentEdit && e->type() == TQEvent::Wheel) { - kapp->notify(TQT_TQOBJECT(chatView), e); + tdeApp->notify(chatView, e); return true; } return chatDlg::eventFilter(obj, e); diff --git a/kbattleship/kbattleship/kchatwidget.h b/kbattleship/kbattleship/kchatwidget.h index aebbcf93..bc3f5da7 100644 --- a/kbattleship/kbattleship/kchatwidget.h +++ b/kbattleship/kbattleship/kchatwidget.h @@ -26,7 +26,7 @@ class KChatWidget : public chatDlg { - Q_OBJECT + TQ_OBJECT public: KChatWidget(TQWidget *parent = 0, const char *name = 0); diff --git a/kbattleship/kbattleship/kclientdialog.cpp b/kbattleship/kbattleship/kclientdialog.cpp index e5a65cf7..e408c29b 100644 --- a/kbattleship/kbattleship/kclientdialog.cpp +++ b/kbattleship/kbattleship/kclientdialog.cpp @@ -34,18 +34,18 @@ KClientDialog::KClientDialog(TQWidget *parent, const char *name) pageLayout->addWidget(m_mainWidget, 0, 0); enableButtonOK(false); - m_config = kapp->config(); + m_config = tdeApp->config(); KUser u; m_mainWidget->nicknameEdit->setText(u.loginName()); - connect(m_mainWidget->serverEdit, TQT_SIGNAL(returnPressed(const TQString &)), this, TQT_SLOT(slotReturnPressed(const TQString &))); - connect(m_mainWidget->serverEdit, TQT_SIGNAL(textChanged(const TQString &)), this, TQT_SLOT(slotCheckEnableOk())); + connect(m_mainWidget->serverEdit, TQ_SIGNAL(returnPressed(const TQString &)), this, TQ_SLOT(slotReturnPressed(const TQString &))); + connect(m_mainWidget->serverEdit, TQ_SIGNAL(textChanged(const TQString &)), this, TQ_SLOT(slotCheckEnableOk())); m_config->setGroup("History"); m_browser = new DNSSD::ServiceBrowser(TQString::fromLatin1(BATTLESHIP_SERVICE)); - connect(m_browser,TQT_SIGNAL(finished()),TQT_SLOT(nextBatch())); + connect(m_browser,TQ_SIGNAL(finished()),TQ_SLOT(nextBatch())); m_browser->startBrowse(); - connect(m_mainWidget->lanBox,TQT_SIGNAL(activated(int)),TQT_SLOT(gameSelected(int))); + connect(m_mainWidget->lanBox,TQ_SIGNAL(activated(int)),TQ_SLOT(gameSelected(int))); m_mainWidget->serverEdit->completionObject()->setItems(m_config->readListEntry("CompletionList")); m_mainWidget->serverEdit->setMaxCount(5); diff --git a/kbattleship/kbattleship/kclientdialog.h b/kbattleship/kbattleship/kclientdialog.h index f5998fca..732424db 100644 --- a/kbattleship/kbattleship/kclientdialog.h +++ b/kbattleship/kbattleship/kclientdialog.h @@ -31,7 +31,7 @@ class KClientDialog : public KDialogBase { - Q_OBJECT + TQ_OBJECT public: KClientDialog(TQWidget *parent = 0, const char *name = 0); diff --git a/kbattleship/kbattleship/kgridwidget.cpp b/kbattleship/kbattleship/kgridwidget.cpp index b848484b..267bdd9e 100644 --- a/kbattleship/kbattleship/kgridwidget.cpp +++ b/kbattleship/kbattleship/kgridwidget.cpp @@ -19,7 +19,7 @@ #include <tqimage.h> #include <tqpainter.h> -#include <kstandarddirs.h> +#include <tdestandarddirs.h> #include <kimageeffect.h> #include <kdebug.h> @@ -412,5 +412,5 @@ void KGridWidget::finished() void KGridWidget::cleanBuffer() { - m_doubleBuffer->fill(TQApplication::palette().color(TQPalette::Normal, TQColorGroup::Background)); + m_doubleBuffer->fill(TQApplication::palette().color(TQPalette::Active, TQColorGroup::Background)); } diff --git a/kbattleship/kbattleship/konnectionhandling.cpp b/kbattleship/kbattleship/konnectionhandling.cpp index 5d5c1026..e243a747 100644 --- a/kbattleship/kbattleship/konnectionhandling.cpp +++ b/kbattleship/kbattleship/konnectionhandling.cpp @@ -24,11 +24,11 @@ KonnectionHandling::KonnectionHandling(TQWidget *parent, KBattleshipServer *serv m_kbserver = server; m_kbclient = 0; m_type = KonnectionHandling::SERVER; - connect(server, TQT_SIGNAL(sigServerFailure()), this, TQT_SIGNAL(sigAbortNetworkGame())); - connect(server, TQT_SIGNAL(sigNewConnect()), this, TQT_SLOT(slotNewClient())); - connect(server, TQT_SIGNAL(sigEndConnect()), this, TQT_SLOT(slotLostClient())); - connect(server, TQT_SIGNAL(sigNewMessage(KMessage *)), this, TQT_SLOT(slotNewMessage(KMessage *))); - connect(server, TQT_SIGNAL(sigMessageSent(KMessage *)), this, TQT_SLOT(slotMessageSent(KMessage *))); + connect(server, TQ_SIGNAL(sigServerFailure()), this, TQ_SIGNAL(sigAbortNetworkGame())); + connect(server, TQ_SIGNAL(sigNewConnect()), this, TQ_SLOT(slotNewClient())); + connect(server, TQ_SIGNAL(sigEndConnect()), this, TQ_SLOT(slotLostClient())); + connect(server, TQ_SIGNAL(sigNewMessage(KMessage *)), this, TQ_SLOT(slotNewMessage(KMessage *))); + connect(server, TQ_SIGNAL(sigMessageSent(KMessage *)), this, TQ_SLOT(slotMessageSent(KMessage *))); } KonnectionHandling::KonnectionHandling(TQWidget *parent, KBattleshipClient *client) : TQObject(parent) @@ -36,10 +36,10 @@ KonnectionHandling::KonnectionHandling(TQWidget *parent, KBattleshipClient *clie m_kbclient = client; m_kbserver = 0; m_type = KonnectionHandling::CLIENT; - connect(client, TQT_SIGNAL(sigEndConnect()), this, TQT_SLOT(slotLostServer())); - connect(client, TQT_SIGNAL(sigSocketFailure(int)), this, TQT_SLOT(slotSocketError(int))); - connect(client, TQT_SIGNAL(sigNewMessage(KMessage *)), this, TQT_SLOT(slotNewMessage(KMessage *))); - connect(client, TQT_SIGNAL(sigMessageSent(KMessage *)), this, TQT_SLOT(slotMessageSent(KMessage *))); + connect(client, TQ_SIGNAL(sigEndConnect()), this, TQ_SLOT(slotLostServer())); + connect(client, TQ_SIGNAL(sigSocketFailure(int)), this, TQ_SLOT(slotSocketError(int))); + connect(client, TQ_SIGNAL(sigNewMessage(KMessage *)), this, TQ_SLOT(slotNewMessage(KMessage *))); + connect(client, TQ_SIGNAL(sigMessageSent(KMessage *)), this, TQ_SLOT(slotMessageSent(KMessage *))); } void KonnectionHandling::updateInternal(KBattleshipServer *server) @@ -47,11 +47,11 @@ void KonnectionHandling::updateInternal(KBattleshipServer *server) m_kbserver = server; m_kbclient = 0; m_type = KonnectionHandling::SERVER; - connect(server, TQT_SIGNAL(sigServerFailure()), this, TQT_SIGNAL(sigAbortNetworkGame())); - connect(server, TQT_SIGNAL(sigNewConnect()), this, TQT_SLOT(slotNewClient())); - connect(server, TQT_SIGNAL(sigEndConnect()), this, TQT_SLOT(slotLostClient())); - connect(server, TQT_SIGNAL(sigNewMessage(KMessage *)), this, TQT_SLOT(slotNewMessage(KMessage *))); - connect(server, TQT_SIGNAL(sigMessageSent(KMessage *)), this, TQT_SLOT(slotMessageSent(KMessage *))); + connect(server, TQ_SIGNAL(sigServerFailure()), this, TQ_SIGNAL(sigAbortNetworkGame())); + connect(server, TQ_SIGNAL(sigNewConnect()), this, TQ_SLOT(slotNewClient())); + connect(server, TQ_SIGNAL(sigEndConnect()), this, TQ_SLOT(slotLostClient())); + connect(server, TQ_SIGNAL(sigNewMessage(KMessage *)), this, TQ_SLOT(slotNewMessage(KMessage *))); + connect(server, TQ_SIGNAL(sigMessageSent(KMessage *)), this, TQ_SLOT(slotMessageSent(KMessage *))); } void KonnectionHandling::updateInternal(KBattleshipClient *client) @@ -59,10 +59,10 @@ void KonnectionHandling::updateInternal(KBattleshipClient *client) m_kbclient = client; m_kbserver = 0; m_type = KonnectionHandling::CLIENT; - connect(client, TQT_SIGNAL(sigEndConnect()), this, TQT_SLOT(slotLostServer())); - connect(client, TQT_SIGNAL(sigSocketFailure(int)), this, TQT_SLOT(slotSocketError(int))); - connect(client, TQT_SIGNAL(sigNewMessage(KMessage *)), this, TQT_SLOT(slotNewMessage(KMessage *))); - connect(client, TQT_SIGNAL(sigMessageSent(KMessage *)), this, TQT_SLOT(slotMessageSent(KMessage *))); + connect(client, TQ_SIGNAL(sigEndConnect()), this, TQ_SLOT(slotLostServer())); + connect(client, TQ_SIGNAL(sigSocketFailure(int)), this, TQ_SLOT(slotSocketError(int))); + connect(client, TQ_SIGNAL(sigNewMessage(KMessage *)), this, TQ_SLOT(slotNewMessage(KMessage *))); + connect(client, TQ_SIGNAL(sigMessageSent(KMessage *)), this, TQ_SLOT(slotMessageSent(KMessage *))); } void KonnectionHandling::slotNewClient() diff --git a/kbattleship/kbattleship/konnectionhandling.h b/kbattleship/kbattleship/konnectionhandling.h index b78895b7..bc1e6adf 100644 --- a/kbattleship/kbattleship/konnectionhandling.h +++ b/kbattleship/kbattleship/konnectionhandling.h @@ -29,7 +29,7 @@ class KonnectionHandling : public TQObject { - Q_OBJECT + TQ_OBJECT public: enum{SERVER, CLIENT}; diff --git a/kbattleship/kbattleship/kserverdialog.h b/kbattleship/kbattleship/kserverdialog.h index 90fca2d7..83d419b2 100644 --- a/kbattleship/kbattleship/kserverdialog.h +++ b/kbattleship/kbattleship/kserverdialog.h @@ -30,7 +30,7 @@ class TDEServerDialog : public KDialogBase { - Q_OBJECT + TQ_OBJECT public: TDEServerDialog(TQWidget *parent = 0, const char *name = 0); diff --git a/kbattleship/kbattleship/kshiplist.cpp b/kbattleship/kbattleship/kshiplist.cpp index e490fd0a..538b57e3 100644 --- a/kbattleship/kbattleship/kshiplist.cpp +++ b/kbattleship/kbattleship/kshiplist.cpp @@ -118,7 +118,7 @@ bool KShipList::canAddShips() void KShipList::addNewShip(int button, int fieldx, int fieldy) { - if(!addNewShip(!(button == Qt::LeftButton), fieldx, fieldy)) + if(!addNewShip(!(button == TQt::LeftButton), fieldx, fieldy)) KMessageBox::information(0L, i18n("You cannot place the ship here.")); } diff --git a/kbattleship/kbattleship/kshiplist.h b/kbattleship/kbattleship/kshiplist.h index c7dcb8a6..80e8c6eb 100644 --- a/kbattleship/kbattleship/kshiplist.h +++ b/kbattleship/kbattleship/kshiplist.h @@ -27,7 +27,7 @@ class KShipList : public TQObject { - Q_OBJECT + TQ_OBJECT public: KShipList(); diff --git a/kbattleship/kbattleship/kstatdialog.h b/kbattleship/kbattleship/kstatdialog.h index d4375b89..4ba29c34 100644 --- a/kbattleship/kbattleship/kstatdialog.h +++ b/kbattleship/kbattleship/kstatdialog.h @@ -22,7 +22,7 @@ class KStatDialog : public statDlg { - Q_OBJECT + TQ_OBJECT public: KStatDialog(TQWidget *parent = 0, const char *name = 0); diff --git a/kbattleship/kbattleship/main.cpp b/kbattleship/kbattleship/main.cpp index c53a5942..706fe650 100644 --- a/kbattleship/kbattleship/main.cpp +++ b/kbattleship/kbattleship/main.cpp @@ -18,7 +18,7 @@ #include <tdecmdlineargs.h> #include <tdeaboutdata.h> #include <tdelocale.h> -#include <kstandarddirs.h> +#include <tdestandarddirs.h> #include "kbattleship.h" extern const char *clientName, *clientVersion, *clientDescription; |
