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-rw-r--r--kbattleship/kbattleship/kbaiplayer.h2
-rw-r--r--kbattleship/kbattleship/kbattlefield.cpp4
-rw-r--r--kbattleship/kbattleship/kbattleship.cpp212
-rw-r--r--kbattleship/kbattleship/kbattleship.h2
-rw-r--r--kbattleship/kbattleship/kbattleshipclient.cpp4
-rw-r--r--kbattleship/kbattleship/kbattleshipclient.h2
-rw-r--r--kbattleship/kbattleship/kbattleshipserver.cpp8
-rw-r--r--kbattleship/kbattleship/kbattleshipserver.h2
-rw-r--r--kbattleship/kbattleship/kbattleshipview.cpp12
-rw-r--r--kbattleship/kbattleship/kbattleshipview.h2
-rw-r--r--kbattleship/kbattleship/kchatwidget.cpp8
-rw-r--r--kbattleship/kbattleship/kchatwidget.h2
-rw-r--r--kbattleship/kbattleship/kclientdialog.cpp10
-rw-r--r--kbattleship/kbattleship/kclientdialog.h2
-rw-r--r--kbattleship/kbattleship/kgridwidget.cpp4
-rw-r--r--kbattleship/kbattleship/konnectionhandling.cpp36
-rw-r--r--kbattleship/kbattleship/konnectionhandling.h2
-rw-r--r--kbattleship/kbattleship/kserverdialog.h2
-rw-r--r--kbattleship/kbattleship/kshiplist.cpp2
-rw-r--r--kbattleship/kbattleship/kshiplist.h2
-rw-r--r--kbattleship/kbattleship/kstatdialog.h2
-rw-r--r--kbattleship/kbattleship/main.cpp2
22 files changed, 162 insertions, 162 deletions
diff --git a/kbattleship/kbattleship/kbaiplayer.h b/kbattleship/kbattleship/kbaiplayer.h
index c8e24b62..6cf4f4e5 100644
--- a/kbattleship/kbattleship/kbaiplayer.h
+++ b/kbattleship/kbattleship/kbaiplayer.h
@@ -28,7 +28,7 @@
class KBAIPlayer : public TQObject
{
- Q_OBJECT
+ TQ_OBJECT
public:
KBAIPlayer();
diff --git a/kbattleship/kbattleship/kbattlefield.cpp b/kbattleship/kbattleship/kbattlefield.cpp
index dc567d2b..c4a9e422 100644
--- a/kbattleship/kbattleship/kbattlefield.cpp
+++ b/kbattleship/kbattleship/kbattlefield.cpp
@@ -91,7 +91,7 @@ void KBattleField::drawOwnField()
if(!m_canDraw)
return;
- KBattleshipWindow *window = static_cast<KBattleshipWindow *>(TQT_TQWIDGET(m_parent->parent()->parent()));
+ KBattleshipWindow *window = static_cast<KBattleshipWindow *>(m_parent->parent()->parent());
KShip *ship = 0;
int data;
@@ -151,7 +151,7 @@ void KBattleField::drawEnemyField()
if(!m_canDraw)
return;
- KBattleshipWindow *window = static_cast<KBattleshipWindow *>(TQT_TQWIDGET(m_parent->parent()->parent()));
+ KBattleshipWindow *window = static_cast<KBattleshipWindow *>(m_parent->parent()->parent());
for(int i = 0; i != m_enemyfieldx; i++)
{
diff --git a/kbattleship/kbattleship/kbattleship.cpp b/kbattleship/kbattleship/kbattleship.cpp
index a241696e..894b354a 100644
--- a/kbattleship/kbattleship/kbattleship.cpp
+++ b/kbattleship/kbattleship/kbattleship.cpp
@@ -22,7 +22,7 @@
#include <kinputdialog.h>
#include <knotifyclient.h>
#include <knotifydialog.h>
-#include <kstandarddirs.h>
+#include <tdestandarddirs.h>
#include <kstatusbar.h>
#include <kstdgameaction.h>
#include <tdecmdlineargs.h>
@@ -65,7 +65,7 @@ void KBattleshipWindow::init()
m_placeable = false;
m_shootable = false;
m_serverHasClient = false;
- m_config = kapp->config();
+ m_config = tdeApp->config();
initStatusBar();
initActions();
readOptions();
@@ -92,16 +92,16 @@ void KBattleshipWindow::initStatusBar()
void KBattleshipWindow::initActions()
{
- KStdAction::configureNotifications(TQT_TQOBJECT(this), TQT_SLOT(slotConfigureNotifications()), actionCollection());
- m_gameServerConnect = new TDEAction(i18n("&Connect to Server..."), "connect_no", Key_F2, TQT_TQOBJECT(this), TQT_SLOT(slotServerConnect()), actionCollection(), "game_serverconnect");
- m_gameNewServer = new TDEAction(i18n("&Start Server..."), "network", Key_F3, TQT_TQOBJECT(this), TQT_SLOT(slotNewServer()), actionCollection(), "game_newserver");
- m_gameSingle = new TDEAction(i18n("S&ingle Player..."), "gear", Key_F4, TQT_TQOBJECT(this), TQT_SLOT(slotSinglePlayer()), actionCollection(), "game_singleplayer");
- m_gameQuit = KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
- KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(slotHighscore()), actionCollection());
- m_gameEnemyInfo = new TDEAction(i18n("&Enemy Info"), "view_text", Key_F11, TQT_TQOBJECT(this), TQT_SLOT(slotEnemyClientInfo()), actionCollection(), "game_enemyinfo");
+ KStdAction::configureNotifications(this, TQ_SLOT(slotConfigureNotifications()), actionCollection());
+ m_gameServerConnect = new TDEAction(i18n("&Connect to Server..."), "connect_no", Key_F2, this, TQ_SLOT(slotServerConnect()), actionCollection(), "game_serverconnect");
+ m_gameNewServer = new TDEAction(i18n("&Start Server..."), "network", Key_F3, this, TQ_SLOT(slotNewServer()), actionCollection(), "game_newserver");
+ m_gameSingle = new TDEAction(i18n("S&ingle Player..."), "gear", Key_F4, this, TQ_SLOT(slotSinglePlayer()), actionCollection(), "game_singleplayer");
+ m_gameQuit = KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection());
+ KStdGameAction::highscores(this, TQ_SLOT(slotHighscore()), actionCollection());
+ m_gameEnemyInfo = new TDEAction(i18n("&Enemy Info"), "view_text", Key_F11, this, TQ_SLOT(slotEnemyClientInfo()), actionCollection(), "game_enemyinfo");
m_configSound = new TDEToggleAction(i18n("&Play Sounds"), 0, actionCollection(), "options_configure_sound");
- m_configGrid = new TDEToggleAction(i18n("&Show Grid"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotShowGrid()), actionCollection(), "options_show_grid");
+ m_configGrid = new TDEToggleAction(i18n("&Show Grid"), 0, this, TQ_SLOT(slotShowGrid()), actionCollection(), "options_show_grid");
m_configGrid->setCheckedState(i18n("Hide Grid"));
m_gameEnemyInfo->setEnabled(false);
@@ -111,9 +111,9 @@ void KBattleshipWindow::initActions()
void KBattleshipWindow::initChat()
{
- connect(m_chat, TQT_SIGNAL(sigSendMessage(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotSendChatMessage(const TQString &)));
- connect(m_chat, TQT_SIGNAL(sigChangeEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &)));
- connect(m_chat, TQT_SIGNAL(sigChangeOwnNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangedNickCommand(const TQString &)));
+ connect(m_chat, TQ_SIGNAL(sigSendMessage(const TQString &)), this, TQ_SLOT(slotSendChatMessage(const TQString &)));
+ connect(m_chat, TQ_SIGNAL(sigChangeEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &)));
+ connect(m_chat, TQ_SIGNAL(sigChangeOwnNickname(const TQString &)), this, TQ_SLOT(slotChangedNickCommand(const TQString &)));
}
void KBattleshipWindow::changeShipPlacementDirection(){
@@ -122,8 +122,8 @@ void KBattleshipWindow::changeShipPlacementDirection(){
void KBattleshipWindow::initShipPlacing()
{
- connect(m_ownshiplist, TQT_SIGNAL(sigOwnFieldDataChanged(int, int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeOwnFieldData(int, int, int)));
- connect(m_ownshiplist, TQT_SIGNAL(sigLastShipAdded()), TQT_TQOBJECT(this), TQT_SLOT(slotShipsReady()));
+ connect(m_ownshiplist, TQ_SIGNAL(sigOwnFieldDataChanged(int, int, int)), this, TQ_SLOT(slotChangeOwnFieldData(int, int, int)));
+ connect(m_ownshiplist, TQ_SIGNAL(sigLastShipAdded()), this, TQ_SLOT(slotShipsReady()));
}
void KBattleshipWindow::initView()
@@ -148,10 +148,10 @@ void KBattleshipWindow::initView()
m_view->startDrawing();
setFocusProxy(m_view);
- connect(m_view, TQT_SIGNAL(sigEnemyFieldClicked(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotEnemyFieldClick(int, int)));
- connect(m_view, TQT_SIGNAL(sigOwnFieldClicked(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotPlaceShip(int, int)));
- connect(m_view, TQT_SIGNAL(sigMouseOverField(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotPlaceShipPreview(int, int)));
- connect(m_view, TQT_SIGNAL(changeShipPlacementDirection()), TQT_TQOBJECT(this), TQT_SLOT(changeShipPlacementDirection()));
+ connect(m_view, TQ_SIGNAL(sigEnemyFieldClicked(int, int)), this, TQ_SLOT(slotEnemyFieldClick(int, int)));
+ connect(m_view, TQ_SIGNAL(sigOwnFieldClicked(int, int)), this, TQ_SLOT(slotPlaceShip(int, int)));
+ connect(m_view, TQ_SIGNAL(sigMouseOverField(int, int)), this, TQ_SLOT(slotPlaceShipPreview(int, int)));
+ connect(m_view, TQ_SIGNAL(changeShipPlacementDirection()), this, TQ_SLOT(changeShipPlacementDirection()));
}
void KBattleshipWindow::slotDeleteAI()
@@ -317,11 +317,11 @@ void KBattleshipWindow::slotEnemyFieldClick(int fieldx, int fieldy)
switch(KMessageBox::questionYesNo(this, i18n("Do you want to restart the game?"),TQString(),i18n("Restart"),i18n("Do Not Restart")))
{
case KMessageBox::Yes:
- TQTimer::singleShot(0, TQT_TQOBJECT(this), TQT_SLOT(slotRestartAI()));
+ TQTimer::singleShot(0, this, TQ_SLOT(slotRestartAI()));
break;
case KMessageBox::No:
- TQTimer::singleShot(0, TQT_TQOBJECT(this), TQT_SLOT(slotDeleteAI()));
+ TQTimer::singleShot(0, this, TQ_SLOT(slotDeleteAI()));
break;
}
return;
@@ -697,8 +697,8 @@ void KBattleshipWindow::slotServerConnect()
slotStatusMsg(i18n("Loading Connect-Server dialog..."));
m_client = new KClientDialog(this);
- connect(m_client, TQT_SIGNAL(sigConnectServer()), TQT_TQOBJECT(this), TQT_SLOT(slotConnectToBattleshipServer()));
- connect(m_client, TQT_SIGNAL(sigCancelConnect()), TQT_TQOBJECT(this), TQT_SLOT(slotDeleteConnectDialog()));
+ connect(m_client, TQ_SIGNAL(sigConnectServer()), this, TQ_SLOT(slotConnectToBattleshipServer()));
+ connect(m_client, TQ_SIGNAL(sigCancelConnect()), this, TQ_SLOT(slotDeleteConnectDialog()));
m_client->show();
slotStatusMsg(i18n("Ready"));
@@ -806,8 +806,8 @@ void KBattleshipWindow::slotNewServer()
slotStatusMsg(i18n("Loading Start-Server dialog..."));
m_server = new TDEServerDialog(this);
- connect(m_server, TQT_SIGNAL(okClicked()), TQT_TQOBJECT(this), TQT_SLOT(slotStartBattleshipServer()));
- connect(m_server, TQT_SIGNAL(cancelClicked()), TQT_TQOBJECT(this), TQT_SLOT(slotDeleteServerDialog()));
+ connect(m_server, TQ_SIGNAL(okClicked()), this, TQ_SLOT(slotStartBattleshipServer()));
+ connect(m_server, TQ_SIGNAL(cancelClicked()), this, TQ_SLOT(slotDeleteServerDialog()));
m_server->show();
slotStatusMsg(i18n("Ready"));
@@ -828,7 +828,7 @@ void KBattleshipWindow::slotSendVersion()
msg->versionMessage();
slotSendMessage(msg);
- TQTimer::singleShot(150, TQT_TQOBJECT(this), TQT_SLOT(slotSendGreet()));
+ TQTimer::singleShot(150, this, TQ_SLOT(slotSendGreet()));
}
void KBattleshipWindow::slotSendGreet()
@@ -862,49 +862,49 @@ void KBattleshipWindow::slotStartBattleshipServer()
if(m_connection == 0)
{
m_connection = new KonnectionHandling(this, m_kbserver);
- connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &)));
- connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &)));
- connect(m_connection, TQT_SIGNAL(sigSendNickname()), TQT_TQOBJECT(this), TQT_SLOT(slotSendGreet()));
- connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool)));
- connect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool)));
- connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int)));
- connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
- connect(m_connection, TQT_SIGNAL(sigClientLost()), TQT_TQOBJECT(this), TQT_SLOT(slotClientLost()));
- connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame()));
- connect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplayRequest()));
- connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
- connect(m_connection, TQT_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)));
- connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *)));
+ connect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &)));
+ connect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &)));
+ connect(m_connection, TQ_SIGNAL(sigSendNickname()), this, TQ_SLOT(slotSendGreet()));
+ connect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool)));
+ connect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool)));
+ connect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int)));
+ connect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
+ connect(m_connection, TQ_SIGNAL(sigClientLost()), this, TQ_SLOT(slotClientLost()));
+ connect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame()));
+ connect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplayRequest()));
+ connect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
+ connect(m_connection, TQ_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), this, TQ_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)));
+ connect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *)));
}
else
{
if(m_connection->type() == KonnectionHandling::CLIENT)
{
- disconnect(m_kbclient, TQT_SIGNAL(sigConnected()), TQT_TQOBJECT(this), TQT_SLOT(slotSendVersion()));
- disconnect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame()));
- disconnect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &)));
- disconnect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &)));
- disconnect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int)));
- disconnect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
- disconnect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool)));
- disconnect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool)));
- disconnect(m_connection, TQT_SIGNAL(sigServerLost()), TQT_TQOBJECT(this), TQT_SLOT(slotServerLost()));
- disconnect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplay()));
- disconnect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
- disconnect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *)));
+ disconnect(m_kbclient, TQ_SIGNAL(sigConnected()), this, TQ_SLOT(slotSendVersion()));
+ disconnect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame()));
+ disconnect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &)));
+ disconnect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &)));
+ disconnect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int)));
+ disconnect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
+ disconnect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool)));
+ disconnect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool)));
+ disconnect(m_connection, TQ_SIGNAL(sigServerLost()), this, TQ_SLOT(slotServerLost()));
+ disconnect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplay()));
+ disconnect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
+ disconnect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *)));
m_connection->updateInternal(m_kbserver);
- connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &)));
- connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &)));
- connect(m_connection, TQT_SIGNAL(sigSendNickname()), TQT_TQOBJECT(this), TQT_SLOT(slotSendGreet()));
- connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool)));
- connect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool)));
- connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int)));
- connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
- connect(m_connection, TQT_SIGNAL(sigClientLost()), TQT_TQOBJECT(this), TQT_SLOT(slotClientLost()));
- connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame()));
- connect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplayRequest()));
- connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
- connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *)));
+ connect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &)));
+ connect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &)));
+ connect(m_connection, TQ_SIGNAL(sigSendNickname()), this, TQ_SLOT(slotSendGreet()));
+ connect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool)));
+ connect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool)));
+ connect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int)));
+ connect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
+ connect(m_connection, TQ_SIGNAL(sigClientLost()), this, TQ_SLOT(slotClientLost()));
+ connect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame()));
+ connect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplayRequest()));
+ connect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
+ connect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *)));
}
else
m_connection->updateInternal(m_kbserver);
@@ -1119,51 +1119,51 @@ void KBattleshipWindow::slotConnectToBattleshipServer(const TQString &host, int
if(m_connection == 0)
{
m_connection = new KonnectionHandling(this, m_kbclient);
- connect(m_kbclient, TQT_SIGNAL(sigConnected()), TQT_TQOBJECT(this), TQT_SLOT(slotSendVersion()));
- connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame()));
- connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &)));
- connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &)));
- connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int)));
- connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
- connect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool)));
- connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool)));
- connect(m_connection, TQT_SIGNAL(sigServerLost()), TQT_TQOBJECT(this), TQT_SLOT(slotServerLost()));
- connect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplay()));
- connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
- connect(m_connection, TQT_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)));
- connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *)));
+ connect(m_kbclient, TQ_SIGNAL(sigConnected()), this, TQ_SLOT(slotSendVersion()));
+ connect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame()));
+ connect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &)));
+ connect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &)));
+ connect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int)));
+ connect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
+ connect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool)));
+ connect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool)));
+ connect(m_connection, TQ_SIGNAL(sigServerLost()), this, TQ_SLOT(slotServerLost()));
+ connect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplay()));
+ connect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
+ connect(m_connection, TQ_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), this, TQ_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)));
+ connect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *)));
}
else
{
if(m_connection->type() == KonnectionHandling::SERVER)
{
- disconnect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &)));
- disconnect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &)));
- disconnect(m_connection, TQT_SIGNAL(sigSendNickname()), TQT_TQOBJECT(this), TQT_SLOT(slotSendGreet()));
- disconnect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool)));
- disconnect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool)));
- disconnect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int)));
- disconnect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
- disconnect(m_connection, TQT_SIGNAL(sigClientLost()), TQT_TQOBJECT(this), TQT_SLOT(slotClientLost()));
- disconnect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame()));
- disconnect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplayRequest()));
- disconnect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
- disconnect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *)));
+ disconnect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &)));
+ disconnect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &)));
+ disconnect(m_connection, TQ_SIGNAL(sigSendNickname()), this, TQ_SLOT(slotSendGreet()));
+ disconnect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool)));
+ disconnect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool)));
+ disconnect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int)));
+ disconnect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
+ disconnect(m_connection, TQ_SIGNAL(sigClientLost()), this, TQ_SLOT(slotClientLost()));
+ disconnect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame()));
+ disconnect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplayRequest()));
+ disconnect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
+ disconnect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *)));
m_connection->updateInternal(m_kbclient);
- connect(m_kbclient, TQT_SIGNAL(sigConnected()), TQT_TQOBJECT(this), TQT_SLOT(slotSendVersion()));
- connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), TQT_TQOBJECT(this), TQT_SLOT(slotAbortNetworkGame()));
- connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotStatusMsg(const TQString &)));
- connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotChangeEnemyPlayer(const TQString &)));
- connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), TQT_TQOBJECT(this), TQT_SLOT(slotSendEnemyFieldState(int, int)));
- connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
- connect(m_connection, TQT_SIGNAL(sigShootable(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetShootable(bool)));
- connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), TQT_TQOBJECT(this), TQT_SLOT(slotSetPlaceable(bool)));
- connect(m_connection, TQT_SIGNAL(sigServerLost()), TQT_TQOBJECT(this), TQT_SLOT(slotServerLost()));
- connect(m_connection, TQT_SIGNAL(sigReplay()), TQT_TQOBJECT(this), TQT_SLOT(slotReplay()));
- connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
+ connect(m_kbclient, TQ_SIGNAL(sigConnected()), this, TQ_SLOT(slotSendVersion()));
+ connect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame()));
+ connect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &)));
+ connect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &)));
+ connect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int)));
+ connect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool)));
+ connect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool)));
+ connect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool)));
+ connect(m_connection, TQ_SIGNAL(sigServerLost()), this, TQ_SLOT(slotServerLost()));
+ connect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplay()));
+ connect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool)));
m_kbclient->init();
- connect(m_connection, TQT_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)));
- connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), TQT_TQOBJECT(this), TQT_SLOT(slotLost(KMessage *)));
+ connect(m_connection, TQ_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), this, TQ_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)));
+ connect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *)));
}
else
m_connection->updateInternal(m_kbclient);
@@ -1234,7 +1234,7 @@ void KBattleshipWindow::slotSinglePlayer()
slotStatusMsg(i18n("Ready"));
m_stat->clear();
m_chat->clear();
- TQTimer::singleShot(0, TQT_TQOBJECT(this), TQT_SLOT(slotDeleteAI()));
+ TQTimer::singleShot(0, this, TQ_SLOT(slotDeleteAI()));
cleanup(false);
}
}
@@ -1269,8 +1269,8 @@ void KBattleshipWindow::slotStartBattleshipGame(bool clearstat)
{
m_aiPlayer = new KBAIPlayer();
m_aiPlayer->init(m_view->field(), m_enemyshiplist);
- connect(m_aiPlayer, TQT_SIGNAL(sigReady()), TQT_TQOBJECT(this), TQT_SLOT(slotAIReady()));
- connect(m_aiPlayer, TQT_SIGNAL(sigShootAt(const TQPoint)), TQT_TQOBJECT(this), TQT_SLOT(slotAIShootsAt(const TQPoint)));
+ connect(m_aiPlayer, TQ_SIGNAL(sigReady()), this, TQ_SLOT(slotAIReady()));
+ connect(m_aiPlayer, TQ_SIGNAL(sigShootAt(const TQPoint)), this, TQ_SLOT(slotAIShootsAt(const TQPoint)));
}
m_aiPlayer->slotRestart();
}
@@ -1320,11 +1320,11 @@ void KBattleshipWindow::slotAIShootsAt(const TQPoint pos)
switch(KMessageBox::questionYesNo(this, i18n("Do you want to restart the game?"), TQString(), i18n("Restart"), i18n("Do Not Restart")))
{
case KMessageBox::Yes:
- TQTimer::singleShot(0, TQT_TQOBJECT(this), TQT_SLOT(slotRestartAI()));
+ TQTimer::singleShot(0, this, TQ_SLOT(slotRestartAI()));
break;
case KMessageBox::No:
- TQTimer::singleShot(0, TQT_TQOBJECT(this), TQT_SLOT(slotDeleteAI()));
+ TQTimer::singleShot(0, this, TQ_SLOT(slotDeleteAI()));
break;
}
}
diff --git a/kbattleship/kbattleship/kbattleship.h b/kbattleship/kbattleship/kbattleship.h
index c834491d..c32ec452 100644
--- a/kbattleship/kbattleship/kbattleship.h
+++ b/kbattleship/kbattleship/kbattleship.h
@@ -46,7 +46,7 @@
class KBattleshipWindow : public TDEMainWindow
{
- Q_OBJECT
+ TQ_OBJECT
public:
enum{ID_STATUS_MSG, ID_PLAYER_OWN, ID_PLAYER_ENEMY};
diff --git a/kbattleship/kbattleship/kbattleshipclient.cpp b/kbattleship/kbattleship/kbattleshipclient.cpp
index d895e934..cad29b29 100644
--- a/kbattleship/kbattleship/kbattleshipclient.cpp
+++ b/kbattleship/kbattleship/kbattleshipclient.cpp
@@ -43,8 +43,8 @@ void KBattleshipClient::init()
return;
}
- m_readNotifier = new TQSocketNotifier(fd(), TQSocketNotifier::Read, TQT_TQOBJECT(this));
- TQT_BASE_OBJECT_NAME::connect(m_readNotifier, TQT_SIGNAL(activated(int)), TQT_SLOT(slotReadData()));
+ m_readNotifier = new TQSocketNotifier(fd(), TQSocketNotifier::Read, this);
+ TQObject::connect(m_readNotifier, TQ_SIGNAL(activated(int)), TQ_SLOT(slotReadData()));
emit sigConnected();
}
diff --git a/kbattleship/kbattleship/kbattleshipclient.h b/kbattleship/kbattleship/kbattleshipclient.h
index b76d4396..6cfa8622 100644
--- a/kbattleship/kbattleship/kbattleshipclient.h
+++ b/kbattleship/kbattleship/kbattleshipclient.h
@@ -24,7 +24,7 @@
class KBattleshipClient : public KExtendedSocket
{
- Q_OBJECT
+ TQ_OBJECT
public:
KBattleshipClient(const TQString &host, int port);
diff --git a/kbattleship/kbattleship/kbattleshipserver.cpp b/kbattleship/kbattleship/kbattleshipserver.cpp
index a864cb61..36d3ff70 100644
--- a/kbattleship/kbattleship/kbattleshipserver.cpp
+++ b/kbattleship/kbattleship/kbattleshipserver.cpp
@@ -49,8 +49,8 @@ void KBattleshipServer::init()
m_service.setType(BATTLESHIP_SERVICE);
m_service.setPort(m_port);
m_service.publishAsync();
- m_connectNotifier = new TQSocketNotifier(fd(), TQSocketNotifier::Read, TQT_TQOBJECT(this));
- TQT_BASE_OBJECT_NAME::connect(m_connectNotifier, TQT_SIGNAL(activated(int)), TQT_SLOT(slotNewConnection()));
+ m_connectNotifier = new TQSocketNotifier(fd(), TQSocketNotifier::Read, this);
+ TQObject::connect(m_connectNotifier, TQ_SIGNAL(activated(int)), TQ_SLOT(slotNewConnection()));
}
void KBattleshipServer::slotNewConnection()
@@ -61,8 +61,8 @@ void KBattleshipServer::slotNewConnection()
{
m_service.stop();
m_serverSocket = sock;
- m_readNotifier = new TQSocketNotifier(sock->fd(), TQSocketNotifier::Read, TQT_TQOBJECT(this));
- TQObject::connect(m_readNotifier, TQT_SIGNAL(activated(int)), this, TQT_SLOT(slotReadClient()));
+ m_readNotifier = new TQSocketNotifier(sock->fd(), TQSocketNotifier::Read, this);
+ TQObject::connect(m_readNotifier, TQ_SIGNAL(activated(int)), this, TQ_SLOT(slotReadClient()));
emit sigNewConnect();
}
else
diff --git a/kbattleship/kbattleship/kbattleshipserver.h b/kbattleship/kbattleship/kbattleshipserver.h
index b1c9cc4d..f488685a 100644
--- a/kbattleship/kbattleship/kbattleshipserver.h
+++ b/kbattleship/kbattleship/kbattleshipserver.h
@@ -25,7 +25,7 @@
class KBattleshipServer : public KExtendedSocket
{
- Q_OBJECT
+ TQ_OBJECT
public:
KBattleshipServer(int port, const TQString& name);
diff --git a/kbattleship/kbattleship/kbattleshipview.cpp b/kbattleship/kbattleship/kbattleshipview.cpp
index 42b699bb..4008803e 100644
--- a/kbattleship/kbattleship/kbattleshipview.cpp
+++ b/kbattleship/kbattleship/kbattleshipview.cpp
@@ -152,7 +152,7 @@ bool KBattleshipView::eventFilter(TQObject *object, TQEvent *event)
{
if(event->type() == TQEvent::KeyPress && m_decide)
{
- TQKeyEvent *keyEvent = TQT_TQKEYEVENT(event);
+ TQKeyEvent *keyEvent = static_cast<TQKeyEvent*>(event);
if(keyEvent->key() == Key_Shift){
emit sigMouseOverField(m_lastX, m_lastY);
emit changeShipPlacementDirection();
@@ -160,7 +160,7 @@ bool KBattleshipView::eventFilter(TQObject *object, TQEvent *event)
}
else if(event->type() == TQEvent::KeyRelease && m_decide)
{
- TQKeyEvent *keyEvent = TQT_TQKEYEVENT(event);
+ TQKeyEvent *keyEvent = static_cast<TQKeyEvent*>(event);
if(keyEvent->key() == Key_Shift){
emit sigMouseOverField(m_lastX, m_lastY);
emit changeShipPlacementDirection();
@@ -170,15 +170,15 @@ bool KBattleshipView::eventFilter(TQObject *object, TQEvent *event)
{
m_decide = false;
- TQMouseEvent *mouseEvent = TQT_TQMOUSEEVENT(event);
+ TQMouseEvent *mouseEvent = static_cast<TQMouseEvent*>(event);
- if(mouseEvent->button() == Qt::RightButton){
+ if(mouseEvent->button() == TQt::RightButton){
emit sigMouseOverField(m_lastX, m_lastY);
emit changeShipPlacementDirection();
return true;
}
- if(mouseEvent->button() != Qt::LeftButton)
+ if(mouseEvent->button() != TQt::LeftButton)
return false;
TQPoint point(mouseEvent->x(), mouseEvent->y());
@@ -237,7 +237,7 @@ bool KBattleshipView::eventFilter(TQObject *object, TQEvent *event)
setFocus();
m_decide = true;
- TQMouseEvent *mouseEvent = TQT_TQMOUSEEVENT(event);
+ TQMouseEvent *mouseEvent = static_cast<TQMouseEvent*>(event);
TQPoint point(mouseEvent->x(), mouseEvent->y());
TQRect ownRect = m_battlefield->ownRect();
diff --git a/kbattleship/kbattleship/kbattleshipview.h b/kbattleship/kbattleship/kbattleshipview.h
index 399931ae..b970f7e4 100644
--- a/kbattleship/kbattleship/kbattleshipview.h
+++ b/kbattleship/kbattleship/kbattleshipview.h
@@ -32,7 +32,7 @@
class KBattleshipView : public TQWidget
{
- Q_OBJECT
+ TQ_OBJECT
public:
KBattleshipView(TQWidget *parent = 0, const char *name = 0, bool draw = false);
diff --git a/kbattleship/kbattleship/kchatwidget.cpp b/kbattleship/kbattleship/kchatwidget.cpp
index f6b804ee..6a234dc8 100644
--- a/kbattleship/kbattleship/kchatwidget.cpp
+++ b/kbattleship/kbattleship/kchatwidget.cpp
@@ -20,8 +20,8 @@
KChatWidget::KChatWidget(TQWidget *parent, const char *name) : chatDlg(parent, name)
{
- connect(sendBtn, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotComputeMessage()));
- connect(commentEdit, TQT_SIGNAL(returnPressed()), this, TQT_SLOT(slotComputeMessage()));
+ connect(sendBtn, TQ_SIGNAL(clicked()), this, TQ_SLOT(slotComputeMessage()));
+ connect(commentEdit, TQ_SIGNAL(returnPressed()), this, TQ_SLOT(slotComputeMessage()));
chatView->setFocusProxy(commentEdit);
chatView->setMinimumSize(0, 50);
commentEdit->installEventFilter(this);
@@ -61,9 +61,9 @@ void KChatWidget::slotReceivedMessage(const TQString &nickname, const TQString &
bool KChatWidget::eventFilter(TQObject *obj, TQEvent *e)
{
- if(TQT_BASE_OBJECT(obj) == TQT_BASE_OBJECT(commentEdit) && e->type() == TQEvent::Wheel)
+ if(obj == commentEdit && e->type() == TQEvent::Wheel)
{
- kapp->notify(TQT_TQOBJECT(chatView), e);
+ tdeApp->notify(chatView, e);
return true;
}
return chatDlg::eventFilter(obj, e);
diff --git a/kbattleship/kbattleship/kchatwidget.h b/kbattleship/kbattleship/kchatwidget.h
index aebbcf93..bc3f5da7 100644
--- a/kbattleship/kbattleship/kchatwidget.h
+++ b/kbattleship/kbattleship/kchatwidget.h
@@ -26,7 +26,7 @@
class KChatWidget : public chatDlg
{
- Q_OBJECT
+ TQ_OBJECT
public:
KChatWidget(TQWidget *parent = 0, const char *name = 0);
diff --git a/kbattleship/kbattleship/kclientdialog.cpp b/kbattleship/kbattleship/kclientdialog.cpp
index e5a65cf7..e408c29b 100644
--- a/kbattleship/kbattleship/kclientdialog.cpp
+++ b/kbattleship/kbattleship/kclientdialog.cpp
@@ -34,18 +34,18 @@ KClientDialog::KClientDialog(TQWidget *parent, const char *name)
pageLayout->addWidget(m_mainWidget, 0, 0);
enableButtonOK(false);
- m_config = kapp->config();
+ m_config = tdeApp->config();
KUser u;
m_mainWidget->nicknameEdit->setText(u.loginName());
- connect(m_mainWidget->serverEdit, TQT_SIGNAL(returnPressed(const TQString &)), this, TQT_SLOT(slotReturnPressed(const TQString &)));
- connect(m_mainWidget->serverEdit, TQT_SIGNAL(textChanged(const TQString &)), this, TQT_SLOT(slotCheckEnableOk()));
+ connect(m_mainWidget->serverEdit, TQ_SIGNAL(returnPressed(const TQString &)), this, TQ_SLOT(slotReturnPressed(const TQString &)));
+ connect(m_mainWidget->serverEdit, TQ_SIGNAL(textChanged(const TQString &)), this, TQ_SLOT(slotCheckEnableOk()));
m_config->setGroup("History");
m_browser = new DNSSD::ServiceBrowser(TQString::fromLatin1(BATTLESHIP_SERVICE));
- connect(m_browser,TQT_SIGNAL(finished()),TQT_SLOT(nextBatch()));
+ connect(m_browser,TQ_SIGNAL(finished()),TQ_SLOT(nextBatch()));
m_browser->startBrowse();
- connect(m_mainWidget->lanBox,TQT_SIGNAL(activated(int)),TQT_SLOT(gameSelected(int)));
+ connect(m_mainWidget->lanBox,TQ_SIGNAL(activated(int)),TQ_SLOT(gameSelected(int)));
m_mainWidget->serverEdit->completionObject()->setItems(m_config->readListEntry("CompletionList"));
m_mainWidget->serverEdit->setMaxCount(5);
diff --git a/kbattleship/kbattleship/kclientdialog.h b/kbattleship/kbattleship/kclientdialog.h
index f5998fca..732424db 100644
--- a/kbattleship/kbattleship/kclientdialog.h
+++ b/kbattleship/kbattleship/kclientdialog.h
@@ -31,7 +31,7 @@
class KClientDialog : public KDialogBase
{
- Q_OBJECT
+ TQ_OBJECT
public:
KClientDialog(TQWidget *parent = 0, const char *name = 0);
diff --git a/kbattleship/kbattleship/kgridwidget.cpp b/kbattleship/kbattleship/kgridwidget.cpp
index b848484b..267bdd9e 100644
--- a/kbattleship/kbattleship/kgridwidget.cpp
+++ b/kbattleship/kbattleship/kgridwidget.cpp
@@ -19,7 +19,7 @@
#include <tqimage.h>
#include <tqpainter.h>
-#include <kstandarddirs.h>
+#include <tdestandarddirs.h>
#include <kimageeffect.h>
#include <kdebug.h>
@@ -412,5 +412,5 @@ void KGridWidget::finished()
void KGridWidget::cleanBuffer()
{
- m_doubleBuffer->fill(TQApplication::palette().color(TQPalette::Normal, TQColorGroup::Background));
+ m_doubleBuffer->fill(TQApplication::palette().color(TQPalette::Active, TQColorGroup::Background));
}
diff --git a/kbattleship/kbattleship/konnectionhandling.cpp b/kbattleship/kbattleship/konnectionhandling.cpp
index 5d5c1026..e243a747 100644
--- a/kbattleship/kbattleship/konnectionhandling.cpp
+++ b/kbattleship/kbattleship/konnectionhandling.cpp
@@ -24,11 +24,11 @@ KonnectionHandling::KonnectionHandling(TQWidget *parent, KBattleshipServer *serv
m_kbserver = server;
m_kbclient = 0;
m_type = KonnectionHandling::SERVER;
- connect(server, TQT_SIGNAL(sigServerFailure()), this, TQT_SIGNAL(sigAbortNetworkGame()));
- connect(server, TQT_SIGNAL(sigNewConnect()), this, TQT_SLOT(slotNewClient()));
- connect(server, TQT_SIGNAL(sigEndConnect()), this, TQT_SLOT(slotLostClient()));
- connect(server, TQT_SIGNAL(sigNewMessage(KMessage *)), this, TQT_SLOT(slotNewMessage(KMessage *)));
- connect(server, TQT_SIGNAL(sigMessageSent(KMessage *)), this, TQT_SLOT(slotMessageSent(KMessage *)));
+ connect(server, TQ_SIGNAL(sigServerFailure()), this, TQ_SIGNAL(sigAbortNetworkGame()));
+ connect(server, TQ_SIGNAL(sigNewConnect()), this, TQ_SLOT(slotNewClient()));
+ connect(server, TQ_SIGNAL(sigEndConnect()), this, TQ_SLOT(slotLostClient()));
+ connect(server, TQ_SIGNAL(sigNewMessage(KMessage *)), this, TQ_SLOT(slotNewMessage(KMessage *)));
+ connect(server, TQ_SIGNAL(sigMessageSent(KMessage *)), this, TQ_SLOT(slotMessageSent(KMessage *)));
}
KonnectionHandling::KonnectionHandling(TQWidget *parent, KBattleshipClient *client) : TQObject(parent)
@@ -36,10 +36,10 @@ KonnectionHandling::KonnectionHandling(TQWidget *parent, KBattleshipClient *clie
m_kbclient = client;
m_kbserver = 0;
m_type = KonnectionHandling::CLIENT;
- connect(client, TQT_SIGNAL(sigEndConnect()), this, TQT_SLOT(slotLostServer()));
- connect(client, TQT_SIGNAL(sigSocketFailure(int)), this, TQT_SLOT(slotSocketError(int)));
- connect(client, TQT_SIGNAL(sigNewMessage(KMessage *)), this, TQT_SLOT(slotNewMessage(KMessage *)));
- connect(client, TQT_SIGNAL(sigMessageSent(KMessage *)), this, TQT_SLOT(slotMessageSent(KMessage *)));
+ connect(client, TQ_SIGNAL(sigEndConnect()), this, TQ_SLOT(slotLostServer()));
+ connect(client, TQ_SIGNAL(sigSocketFailure(int)), this, TQ_SLOT(slotSocketError(int)));
+ connect(client, TQ_SIGNAL(sigNewMessage(KMessage *)), this, TQ_SLOT(slotNewMessage(KMessage *)));
+ connect(client, TQ_SIGNAL(sigMessageSent(KMessage *)), this, TQ_SLOT(slotMessageSent(KMessage *)));
}
void KonnectionHandling::updateInternal(KBattleshipServer *server)
@@ -47,11 +47,11 @@ void KonnectionHandling::updateInternal(KBattleshipServer *server)
m_kbserver = server;
m_kbclient = 0;
m_type = KonnectionHandling::SERVER;
- connect(server, TQT_SIGNAL(sigServerFailure()), this, TQT_SIGNAL(sigAbortNetworkGame()));
- connect(server, TQT_SIGNAL(sigNewConnect()), this, TQT_SLOT(slotNewClient()));
- connect(server, TQT_SIGNAL(sigEndConnect()), this, TQT_SLOT(slotLostClient()));
- connect(server, TQT_SIGNAL(sigNewMessage(KMessage *)), this, TQT_SLOT(slotNewMessage(KMessage *)));
- connect(server, TQT_SIGNAL(sigMessageSent(KMessage *)), this, TQT_SLOT(slotMessageSent(KMessage *)));
+ connect(server, TQ_SIGNAL(sigServerFailure()), this, TQ_SIGNAL(sigAbortNetworkGame()));
+ connect(server, TQ_SIGNAL(sigNewConnect()), this, TQ_SLOT(slotNewClient()));
+ connect(server, TQ_SIGNAL(sigEndConnect()), this, TQ_SLOT(slotLostClient()));
+ connect(server, TQ_SIGNAL(sigNewMessage(KMessage *)), this, TQ_SLOT(slotNewMessage(KMessage *)));
+ connect(server, TQ_SIGNAL(sigMessageSent(KMessage *)), this, TQ_SLOT(slotMessageSent(KMessage *)));
}
void KonnectionHandling::updateInternal(KBattleshipClient *client)
@@ -59,10 +59,10 @@ void KonnectionHandling::updateInternal(KBattleshipClient *client)
m_kbclient = client;
m_kbserver = 0;
m_type = KonnectionHandling::CLIENT;
- connect(client, TQT_SIGNAL(sigEndConnect()), this, TQT_SLOT(slotLostServer()));
- connect(client, TQT_SIGNAL(sigSocketFailure(int)), this, TQT_SLOT(slotSocketError(int)));
- connect(client, TQT_SIGNAL(sigNewMessage(KMessage *)), this, TQT_SLOT(slotNewMessage(KMessage *)));
- connect(client, TQT_SIGNAL(sigMessageSent(KMessage *)), this, TQT_SLOT(slotMessageSent(KMessage *)));
+ connect(client, TQ_SIGNAL(sigEndConnect()), this, TQ_SLOT(slotLostServer()));
+ connect(client, TQ_SIGNAL(sigSocketFailure(int)), this, TQ_SLOT(slotSocketError(int)));
+ connect(client, TQ_SIGNAL(sigNewMessage(KMessage *)), this, TQ_SLOT(slotNewMessage(KMessage *)));
+ connect(client, TQ_SIGNAL(sigMessageSent(KMessage *)), this, TQ_SLOT(slotMessageSent(KMessage *)));
}
void KonnectionHandling::slotNewClient()
diff --git a/kbattleship/kbattleship/konnectionhandling.h b/kbattleship/kbattleship/konnectionhandling.h
index b78895b7..bc1e6adf 100644
--- a/kbattleship/kbattleship/konnectionhandling.h
+++ b/kbattleship/kbattleship/konnectionhandling.h
@@ -29,7 +29,7 @@
class KonnectionHandling : public TQObject
{
- Q_OBJECT
+ TQ_OBJECT
public:
enum{SERVER, CLIENT};
diff --git a/kbattleship/kbattleship/kserverdialog.h b/kbattleship/kbattleship/kserverdialog.h
index 90fca2d7..83d419b2 100644
--- a/kbattleship/kbattleship/kserverdialog.h
+++ b/kbattleship/kbattleship/kserverdialog.h
@@ -30,7 +30,7 @@
class TDEServerDialog : public KDialogBase
{
- Q_OBJECT
+ TQ_OBJECT
public:
TDEServerDialog(TQWidget *parent = 0, const char *name = 0);
diff --git a/kbattleship/kbattleship/kshiplist.cpp b/kbattleship/kbattleship/kshiplist.cpp
index e490fd0a..538b57e3 100644
--- a/kbattleship/kbattleship/kshiplist.cpp
+++ b/kbattleship/kbattleship/kshiplist.cpp
@@ -118,7 +118,7 @@ bool KShipList::canAddShips()
void KShipList::addNewShip(int button, int fieldx, int fieldy)
{
- if(!addNewShip(!(button == Qt::LeftButton), fieldx, fieldy))
+ if(!addNewShip(!(button == TQt::LeftButton), fieldx, fieldy))
KMessageBox::information(0L, i18n("You cannot place the ship here."));
}
diff --git a/kbattleship/kbattleship/kshiplist.h b/kbattleship/kbattleship/kshiplist.h
index c7dcb8a6..80e8c6eb 100644
--- a/kbattleship/kbattleship/kshiplist.h
+++ b/kbattleship/kbattleship/kshiplist.h
@@ -27,7 +27,7 @@
class KShipList : public TQObject
{
- Q_OBJECT
+ TQ_OBJECT
public:
KShipList();
diff --git a/kbattleship/kbattleship/kstatdialog.h b/kbattleship/kbattleship/kstatdialog.h
index d4375b89..4ba29c34 100644
--- a/kbattleship/kbattleship/kstatdialog.h
+++ b/kbattleship/kbattleship/kstatdialog.h
@@ -22,7 +22,7 @@
class KStatDialog : public statDlg
{
- Q_OBJECT
+ TQ_OBJECT
public:
KStatDialog(TQWidget *parent = 0, const char *name = 0);
diff --git a/kbattleship/kbattleship/main.cpp b/kbattleship/kbattleship/main.cpp
index c53a5942..706fe650 100644
--- a/kbattleship/kbattleship/main.cpp
+++ b/kbattleship/kbattleship/main.cpp
@@ -18,7 +18,7 @@
#include <tdecmdlineargs.h>
#include <tdeaboutdata.h>
#include <tdelocale.h>
-#include <kstandarddirs.h>
+#include <tdestandarddirs.h>
#include "kbattleship.h"
extern const char *clientName, *clientVersion, *clientDescription;