diff options
Diffstat (limited to 'kbounce/kbounce.cpp')
-rw-r--r-- | kbounce/kbounce.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/kbounce/kbounce.cpp b/kbounce/kbounce.cpp index 9fcb3c63..8aa25ff6 100644 --- a/kbounce/kbounce.cpp +++ b/kbounce/kbounce.cpp @@ -41,7 +41,7 @@ KJezzball::KJezzball() m_game.score = 0; m_state = Idle; - TDEConfig *config = kapp->config(); + TDEConfig *config = tdeApp->config(); m_backgroundDir = config->readPathEntry( "BackgroundDir" ); m_showBackground = config->readBoolEntry( "ShowBackground", false ); @@ -89,13 +89,13 @@ KJezzball::KJezzball() // create timers m_nextLevelTimer = new TQTimer( this, "m_nextLevelTimer" ); - connect( m_nextLevelTimer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(switchLevel()) ); + connect( m_nextLevelTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(switchLevel()) ); m_gameOverTimer = new TQTimer( this, "m_gameOverTimer" ); - connect( m_gameOverTimer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(gameOverNow()) ); + connect( m_gameOverTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(gameOverNow()) ); m_timer = new TQTimer( this, "m_timer" ); - connect( m_timer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(second()) ); + connect( m_timer, TQ_SIGNAL(timeout()), this, TQ_SLOT(second()) ); // create demo game createLevel( 1 ); @@ -103,14 +103,14 @@ KJezzball::KJezzball() .arg(m_newAction->shortcut().toString()) ); //m_gameWidget->display( i18n("Press <Space> to start a game!") ); - setFocusPolicy(TQ_StrongFocus); + setFocusPolicy(TQWidget::StrongFocus); setFocus(); setupGUI(); } KJezzball::~KJezzball() { - TDEConfig *config = kapp->config(); + TDEConfig *config = tdeApp->config(); config->writeEntry( "PlaySounds", m_soundAction->isChecked() ); } @@ -119,23 +119,23 @@ KJezzball::~KJezzball() */ void KJezzball::initXMLUI() { - m_newAction = KStdGameAction::gameNew( TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection() ); + m_newAction = KStdGameAction::gameNew( this, TQ_SLOT(newGame()), actionCollection() ); // AB: originally KBounce/KJezzball used Space for new game - but Ctrl+N is // default. We solve this by providing space as an alternative key TDEShortcut s = m_newAction->shortcut(); s.append(KKeySequence(TQKeySequence(Key_Space))); m_newAction->setShortcut(s); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection() ); - KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighscore()), actionCollection() ); - m_pauseButton = KStdGameAction::pause(TQT_TQOBJECT(this), TQT_SLOT(pauseGame()), actionCollection()); - KStdGameAction::end(TQT_TQOBJECT(this), TQT_SLOT(closeGame()), actionCollection()); - KStdGameAction::configureHighscores(TQT_TQOBJECT(this), TQT_SLOT(configureHighscores()),actionCollection()); + KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection() ); + KStdGameAction::highscores(this, TQ_SLOT(showHighscore()), actionCollection() ); + m_pauseButton = KStdGameAction::pause(this, TQ_SLOT(pauseGame()), actionCollection()); + KStdGameAction::end(this, TQ_SLOT(closeGame()), actionCollection()); + KStdGameAction::configureHighscores(this, TQ_SLOT(configureHighscores()),actionCollection()); - new TDEAction( i18n("&Select Background Folder..."), 0, TQT_TQOBJECT(this), TQT_SLOT(selectBackground()), + new TDEAction( i18n("&Select Background Folder..."), 0, this, TQ_SLOT(selectBackground()), actionCollection(), "background_select" ); m_backgroundShowAction = - new TDEToggleAction( i18n("Show &Backgrounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(showBackground()), + new TDEToggleAction( i18n("Show &Backgrounds"), 0, this, TQ_SLOT(showBackground()), actionCollection(), "background_show" ); m_backgroundShowAction->setCheckedState(i18n("Hide &Backgrounds")); m_backgroundShowAction->setEnabled( !m_backgroundDir.isEmpty() ); @@ -218,7 +218,7 @@ void KJezzball::pauseGame() void KJezzball::gameOver() { stopLevel(); - m_gameOverTimer->start( 100, TRUE ); + m_gameOverTimer->start( 100, true ); } @@ -264,7 +264,7 @@ void KJezzball::selectBackground() m_backgroundShowAction->setEnabled(true); // save settings - TDEConfig *config = kapp->config(); + TDEConfig *config = tdeApp->config(); config->writePathEntry( "BackgroundDir", m_backgroundDir ); config->sync(); @@ -289,7 +289,7 @@ void KJezzball::showBackground() m_showBackground = show; // save setting - TDEConfig *config = kapp->config(); + TDEConfig *config = tdeApp->config(); config->writeEntry( "ShowBackground", m_showBackground ); config->sync(); @@ -315,7 +315,7 @@ TQPixmap KJezzball::getBackgroundPixmap() if (dir.count() > 1) { // return random pixmap - int num = kapp->random() % dir.count(); + int num = tdeApp->random() % dir.count(); return TQPixmap( dir.absFilePath( dir[num] ) ); } else if (dir.count()==1) @@ -400,9 +400,9 @@ void KJezzball::createLevel( int level ) m_gameWidget->show(); m_layout->addWidget( m_gameWidget, 0, 0 ); - connect( m_gameWidget, TQT_SIGNAL(died()), TQT_TQOBJECT(this), TQT_SLOT(died()) ); - connect( m_gameWidget, TQT_SIGNAL(newPercent(int)), TQT_TQOBJECT(this), TQT_SLOT(newPercent(int)) ); - connect( m_soundAction, TQT_SIGNAL(toggled(bool)), m_gameWidget, TQT_SLOT(setSound(bool)) ); + connect( m_gameWidget, TQ_SIGNAL(died()), this, TQ_SLOT(died()) ); + connect( m_gameWidget, TQ_SIGNAL(newPercent(int)), this, TQ_SLOT(newPercent(int)) ); + connect( m_soundAction, TQ_SIGNAL(toggled(bool)), m_gameWidget, TQ_SLOT(setSound(bool)) ); // update displays m_level.lifes = level+1; @@ -436,7 +436,7 @@ void KJezzball::stopLevel() void KJezzball::nextLevel() { stopLevel(); - m_nextLevelTimer->start( 100, TRUE ); + m_nextLevelTimer->start( 100, true ); } void KJezzball::switchLevel() |