diff options
Diffstat (limited to 'kbounce')
| -rw-r--r-- | kbounce/game.cpp | 40 | ||||
| -rw-r--r-- | kbounce/game.h | 8 | ||||
| -rw-r--r-- | kbounce/kbounce.cpp | 44 | ||||
| -rw-r--r-- | kbounce/kbounce.h | 2 |
4 files changed, 47 insertions, 47 deletions
diff --git a/kbounce/game.cpp b/kbounce/game.cpp index 4b60df2e..4d5182a9 100644 --- a/kbounce/game.cpp +++ b/kbounce/game.cpp @@ -19,7 +19,7 @@ #include <stdlib.h> #include <tqtimer.h> -#include <kstandarddirs.h> +#include <tdestandarddirs.h> #include <tdeapplication.h> #include <kdebug.h> #include <tqimage.h> @@ -326,13 +326,13 @@ JezzView::JezzView(TQCanvas* viewing, TQWidget* parent, const char* name, WFlags void JezzView::viewportMouseReleaseEvent( TQMouseEvent *ev ) { - if ( ev->button() & Qt::RightButton ) + if ( ev->button() & TQt::RightButton ) { m_vertical = !m_vertical; if ( m_vertical ) setCursor( sizeVerCursor ); else setCursor( sizeHorCursor ); } - if ( ev->button() & Qt::LeftButton ) + if ( ev->button() & TQt::LeftButton ) { emit buildWall( ev->x()/TILE_SIZE, ev->y()/TILE_SIZE, m_vertical ); } @@ -344,7 +344,7 @@ JezzGame::JezzGame( const TQPixmap &background, int ballNum, TQWidget *parent, c : TQWidget( parent, name ), m_wall1( 0 ), m_wall2( 0 ), m_text( 0 ), m_running( false ), m_percent( 0 ), m_pictured( false ) { - TQString path = kapp->dirs()->findResourceDir( "data", "kbounce/pics/ball0000.png" ) + "kbounce/pics/"; + TQString path = tdeApp->dirs()->findResourceDir( "data", "kbounce/pics/ball0000.png" ) + "kbounce/pics/"; // load gfx m_ballPixmaps = new TQCanvasPixmapArray( path + "ball%1.png", 25 ); @@ -359,11 +359,11 @@ JezzGame::JezzGame( const TQPixmap &background, int ballNum, TQWidget *parent, c if ( m_artsServer->isNull() ) kdDebug(12008) << "Can't connect to aRts sound server" << endl; #endif - m_soundPath = kapp->dirs()->findResourceDir( "data", "kbounce/sounds/death.au" ) + + m_soundPath = tdeApp->dirs()->findResourceDir( "data", "kbounce/sounds/death.au" ) + "kbounce/sounds/"; // create field - m_field = new JezzField( tiles, background, TQT_TQOBJECT(this), "m_field" ); + m_field = new JezzField( tiles, background, this, "m_field" ); m_field->resize( TILE_SIZE*FIELD_WIDTH, TILE_SIZE*FIELD_HEIGHT ); for ( int x=0; x<FIELD_WIDTH; x++ ) @@ -378,23 +378,23 @@ JezzGame::JezzGame( const TQPixmap &background, int ballNum, TQWidget *parent, c for ( int x=0; x<FIELD_WIDTH; x++ ) m_field->setTile( x, FIELD_HEIGHT-1, TILE_BORDER ); - connect( m_field, TQT_SIGNAL(ballCollision(Ball *, int, int, int)), this, TQT_SLOT(ballCollision(Ball *, int, int, int)) ); + connect( m_field, TQ_SIGNAL(ballCollision(Ball *, int, int, int)), this, TQ_SLOT(ballCollision(Ball *, int, int, int)) ); // create view m_view = new JezzView( m_field, this, "m_view" ); m_view->move( 0, 0 ); m_view->adjustSize(); - connect( m_view, TQT_SIGNAL(buildWall(int, int, bool)), this, TQT_SLOT(buildWall(int, int, bool)) ); + connect( m_view, TQ_SIGNAL(buildWall(int, int, bool)), this, TQ_SLOT(buildWall(int, int, bool)) ); // create balls for ( int n=0; n<ballNum; n++ ) { Ball *ball = new Ball( m_ballPixmaps, m_field ); m_balls.append( ball ); - ball->setVelocity( ((kapp->random() & 1)*2-1)*2, ((kapp->random() & 1)*2-1)*2 ); - ball->setFrame( kapp->random() % 25 ); - ball->move( 4*TILE_SIZE + kapp->random() % ( (FIELD_WIDTH-8)*TILE_SIZE ), - 4*TILE_SIZE + kapp->random() % ( (FIELD_HEIGHT-8)*TILE_SIZE ) ); + ball->setVelocity( ((tdeApp->random() & 1)*2-1)*2, ((tdeApp->random() & 1)*2-1)*2 ); + ball->setFrame( tdeApp->random() % 25 ); + ball->move( 4*TILE_SIZE + tdeApp->random() % ( (FIELD_WIDTH-8)*TILE_SIZE ), + 4*TILE_SIZE + tdeApp->random() % ( (FIELD_HEIGHT-8)*TILE_SIZE ) ); ball->show(); } @@ -403,7 +403,7 @@ JezzGame::JezzGame( const TQPixmap &background, int ballNum, TQWidget *parent, c // create game clock m_clock = new TQTimer( this ); - connect( m_clock, TQT_SIGNAL(timeout()), this, TQT_SLOT(tick()) ); + connect( m_clock, TQ_SIGNAL(timeout()), this, TQ_SLOT(tick()) ); m_clock->start( GAME_DELAY ); // setup geometry @@ -617,18 +617,18 @@ void JezzGame::buildWall( int x, int y, bool vertical ) m_wall1 = new Wall( m_field, x, y, vertical? Wall::Up : Wall::Left, vertical? TILE_WALLUP : TILE_WALLLEFT, - TQT_TQOBJECT(this), "m_wall1" ); - connect( m_wall1, TQT_SIGNAL(finished(Wall *, int)), - this, TQT_SLOT(wallFinished(Wall *, int)) ); } + this, "m_wall1" ); + connect( m_wall1, TQ_SIGNAL(finished(Wall *, int)), + this, TQ_SLOT(wallFinished(Wall *, int)) ); } if ( !m_wall2 ) { m_wall2 = new Wall( m_field, x, y, vertical? Wall::Down: Wall::Right, vertical? TILE_WALLDOWN : TILE_WALLRIGHT, - TQT_TQOBJECT(this), "m_wall2" ); - connect( m_wall2, TQT_SIGNAL(finished(Wall *, int)), - this, TQT_SLOT(wallFinished(Wall *, int)) ); + this, "m_wall2" ); + connect( m_wall2, TQ_SIGNAL(finished(Wall *, int)), + this, TQ_SLOT(wallFinished(Wall *, int)) ); } } } @@ -693,7 +693,7 @@ void JezzGame::tick() if ( m_wall2 ) m_wall2->update(); } - //kapp->syncX(); + //tdeApp->syncX(); } #include "game.moc" diff --git a/kbounce/game.h b/kbounce/game.h index cb7fd66d..761d1235 100644 --- a/kbounce/game.h +++ b/kbounce/game.h @@ -54,7 +54,7 @@ class Ball : public TQCanvasSprite class Wall : public TQObject { - Q_OBJECT + TQ_OBJECT public: enum Direction { Up, Down, Left, Right }; @@ -88,7 +88,7 @@ private: class JezzField : public TQCanvas { - Q_OBJECT + TQ_OBJECT public: JezzField( const TQPixmap &tiles, const TQPixmap &background, TQObject* parent = 0, const char* name = 0 ); @@ -114,7 +114,7 @@ private: class JezzView : public TQCanvasView { - Q_OBJECT + TQ_OBJECT public: JezzView(TQCanvas* viewing=0, TQWidget* parent=0, const char* name=0, WFlags f=0); @@ -132,7 +132,7 @@ private: class JezzGame : public TQWidget { - Q_OBJECT + TQ_OBJECT public: diff --git a/kbounce/kbounce.cpp b/kbounce/kbounce.cpp index 9fcb3c63..8aa25ff6 100644 --- a/kbounce/kbounce.cpp +++ b/kbounce/kbounce.cpp @@ -41,7 +41,7 @@ KJezzball::KJezzball() m_game.score = 0; m_state = Idle; - TDEConfig *config = kapp->config(); + TDEConfig *config = tdeApp->config(); m_backgroundDir = config->readPathEntry( "BackgroundDir" ); m_showBackground = config->readBoolEntry( "ShowBackground", false ); @@ -89,13 +89,13 @@ KJezzball::KJezzball() // create timers m_nextLevelTimer = new TQTimer( this, "m_nextLevelTimer" ); - connect( m_nextLevelTimer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(switchLevel()) ); + connect( m_nextLevelTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(switchLevel()) ); m_gameOverTimer = new TQTimer( this, "m_gameOverTimer" ); - connect( m_gameOverTimer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(gameOverNow()) ); + connect( m_gameOverTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(gameOverNow()) ); m_timer = new TQTimer( this, "m_timer" ); - connect( m_timer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(second()) ); + connect( m_timer, TQ_SIGNAL(timeout()), this, TQ_SLOT(second()) ); // create demo game createLevel( 1 ); @@ -103,14 +103,14 @@ KJezzball::KJezzball() .arg(m_newAction->shortcut().toString()) ); //m_gameWidget->display( i18n("Press <Space> to start a game!") ); - setFocusPolicy(TQ_StrongFocus); + setFocusPolicy(TQWidget::StrongFocus); setFocus(); setupGUI(); } KJezzball::~KJezzball() { - TDEConfig *config = kapp->config(); + TDEConfig *config = tdeApp->config(); config->writeEntry( "PlaySounds", m_soundAction->isChecked() ); } @@ -119,23 +119,23 @@ KJezzball::~KJezzball() */ void KJezzball::initXMLUI() { - m_newAction = KStdGameAction::gameNew( TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection() ); + m_newAction = KStdGameAction::gameNew( this, TQ_SLOT(newGame()), actionCollection() ); // AB: originally KBounce/KJezzball used Space for new game - but Ctrl+N is // default. We solve this by providing space as an alternative key TDEShortcut s = m_newAction->shortcut(); s.append(KKeySequence(TQKeySequence(Key_Space))); m_newAction->setShortcut(s); - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection() ); - KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighscore()), actionCollection() ); - m_pauseButton = KStdGameAction::pause(TQT_TQOBJECT(this), TQT_SLOT(pauseGame()), actionCollection()); - KStdGameAction::end(TQT_TQOBJECT(this), TQT_SLOT(closeGame()), actionCollection()); - KStdGameAction::configureHighscores(TQT_TQOBJECT(this), TQT_SLOT(configureHighscores()),actionCollection()); + KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection() ); + KStdGameAction::highscores(this, TQ_SLOT(showHighscore()), actionCollection() ); + m_pauseButton = KStdGameAction::pause(this, TQ_SLOT(pauseGame()), actionCollection()); + KStdGameAction::end(this, TQ_SLOT(closeGame()), actionCollection()); + KStdGameAction::configureHighscores(this, TQ_SLOT(configureHighscores()),actionCollection()); - new TDEAction( i18n("&Select Background Folder..."), 0, TQT_TQOBJECT(this), TQT_SLOT(selectBackground()), + new TDEAction( i18n("&Select Background Folder..."), 0, this, TQ_SLOT(selectBackground()), actionCollection(), "background_select" ); m_backgroundShowAction = - new TDEToggleAction( i18n("Show &Backgrounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(showBackground()), + new TDEToggleAction( i18n("Show &Backgrounds"), 0, this, TQ_SLOT(showBackground()), actionCollection(), "background_show" ); m_backgroundShowAction->setCheckedState(i18n("Hide &Backgrounds")); m_backgroundShowAction->setEnabled( !m_backgroundDir.isEmpty() ); @@ -218,7 +218,7 @@ void KJezzball::pauseGame() void KJezzball::gameOver() { stopLevel(); - m_gameOverTimer->start( 100, TRUE ); + m_gameOverTimer->start( 100, true ); } @@ -264,7 +264,7 @@ void KJezzball::selectBackground() m_backgroundShowAction->setEnabled(true); // save settings - TDEConfig *config = kapp->config(); + TDEConfig *config = tdeApp->config(); config->writePathEntry( "BackgroundDir", m_backgroundDir ); config->sync(); @@ -289,7 +289,7 @@ void KJezzball::showBackground() m_showBackground = show; // save setting - TDEConfig *config = kapp->config(); + TDEConfig *config = tdeApp->config(); config->writeEntry( "ShowBackground", m_showBackground ); config->sync(); @@ -315,7 +315,7 @@ TQPixmap KJezzball::getBackgroundPixmap() if (dir.count() > 1) { // return random pixmap - int num = kapp->random() % dir.count(); + int num = tdeApp->random() % dir.count(); return TQPixmap( dir.absFilePath( dir[num] ) ); } else if (dir.count()==1) @@ -400,9 +400,9 @@ void KJezzball::createLevel( int level ) m_gameWidget->show(); m_layout->addWidget( m_gameWidget, 0, 0 ); - connect( m_gameWidget, TQT_SIGNAL(died()), TQT_TQOBJECT(this), TQT_SLOT(died()) ); - connect( m_gameWidget, TQT_SIGNAL(newPercent(int)), TQT_TQOBJECT(this), TQT_SLOT(newPercent(int)) ); - connect( m_soundAction, TQT_SIGNAL(toggled(bool)), m_gameWidget, TQT_SLOT(setSound(bool)) ); + connect( m_gameWidget, TQ_SIGNAL(died()), this, TQ_SLOT(died()) ); + connect( m_gameWidget, TQ_SIGNAL(newPercent(int)), this, TQ_SLOT(newPercent(int)) ); + connect( m_soundAction, TQ_SIGNAL(toggled(bool)), m_gameWidget, TQ_SLOT(setSound(bool)) ); // update displays m_level.lifes = level+1; @@ -436,7 +436,7 @@ void KJezzball::stopLevel() void KJezzball::nextLevel() { stopLevel(); - m_nextLevelTimer->start( 100, TRUE ); + m_nextLevelTimer->start( 100, true ); } void KJezzball::switchLevel() diff --git a/kbounce/kbounce.h b/kbounce/kbounce.h index 884e3298..130e54b4 100644 --- a/kbounce/kbounce.h +++ b/kbounce/kbounce.h @@ -29,7 +29,7 @@ class TDEAction; class KJezzball : public TDEMainWindow { - Q_OBJECT + TQ_OBJECT public: |
