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| author | Slávek Banko <slavek.banko@axis.cz> | 2019-02-06 16:56:55 +0100 |
|---|---|---|
| committer | Slávek Banko <slavek.banko@axis.cz> | 2019-02-06 16:56:55 +0100 |
| commit | f3f392caec43b4095bc1d84b315ed7972c13c144 (patch) | |
| tree | 5c4ba8b5d38f1ae33de71507c5634a15a0b35bfe /cmake/Modules | |
| parent | 8c081c8888bccbf5adfe0fc4ec518e2cbfba9871 (diff) | |
| parent | 0a70095271d845d16a3ed17354841b01f33963ad (diff) | |
| download | libtdevnc-f3f392caec43b4095bc1d84b315ed7972c13c144.tar.gz libtdevnc-f3f392caec43b4095bc1d84b315ed7972c13c144.zip | |
Merge tag 'LibVNCServer-0.9.12'
Signed-off-by: Slávek Banko <slavek.banko@axis.cz>
Diffstat (limited to 'cmake/Modules')
| -rw-r--r-- | cmake/Modules/FindFFMPEG.cmake | 227 | ||||
| -rw-r--r-- | cmake/Modules/FindLZO.cmake | 31 | ||||
| -rw-r--r-- | cmake/Modules/FindSDL2.cmake | 173 |
3 files changed, 431 insertions, 0 deletions
diff --git a/cmake/Modules/FindFFMPEG.cmake b/cmake/Modules/FindFFMPEG.cmake new file mode 100644 index 0000000..6e61e3d --- /dev/null +++ b/cmake/Modules/FindFFMPEG.cmake @@ -0,0 +1,227 @@ +#.rst: +# FindFFMPEG +# ---------- +# +# Find the native FFMPEG includes and library +# +# This module defines:: +# +# FFMPEG_INCLUDE_DIR, where to find avcodec.h, avformat.h ... +# FFMPEG_LIBRARIES, the libraries to link against to use FFMPEG. +# FFMPEG_FOUND, If false, do not try to use FFMPEG. +# +# also defined, but not for general use are:: +# +# FFMPEG_avformat_LIBRARY, where to find the FFMPEG avformat library. +# FFMPEG_avcodec_LIBRARY, where to find the FFMPEG avcodec library. +# +# This is useful to do it this way so that we can always add more libraries +# if needed to ``FFMPEG_LIBRARIES`` if ffmpeg ever changes... + +#============================================================================= +# Copyright: 1993-2008 Ken Martin, Will Schroeder, Bill Lorensen +# +# Distributed under the OSI-approved BSD License (the "License"); +# see accompanying file Copyright.txt for details. +# +# This software is distributed WITHOUT ANY WARRANTY; without even the +# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +# See the License for more information. +#============================================================================= +# (To distribute this file outside of YCM, substitute the full +# License text for the above reference.) + +# Originally from VTK project + + +find_path(FFMPEG_INCLUDE_DIR1 avformat.h + $ENV{FFMPEG_DIR} + $ENV{FFMPEG_DIR}/ffmpeg + $ENV{FFMPEG_DIR}/libavformat + $ENV{FFMPEG_DIR}/include/libavformat + $ENV{FFMPEG_DIR}/include/ffmpeg + /usr/local/include/ffmpeg + /usr/include/ffmpeg + /usr/include/libavformat + /usr/include/ffmpeg/libavformat + /usr/include/${CMAKE_LIBRARY_ARCHITECTURE}/libavformat + /usr/local/include/libavformat +) + +find_path(FFMPEG_INCLUDE_DIR2 avutil.h + $ENV{FFMPEG_DIR} + $ENV{FFMPEG_DIR}/ffmpeg + $ENV{FFMPEG_DIR}/libavutil + $ENV{FFMPEG_DIR}/include/libavutil + $ENV{FFMPEG_DIR}/include/ffmpeg + /usr/local/include/ffmpeg + /usr/include/ffmpeg + /usr/include/libavutil + /usr/include/ffmpeg/libavutil + /usr/include/${CMAKE_LIBRARY_ARCHITECTURE}/libavutil + /usr/local/include/libavutil +) + +find_path(FFMPEG_INCLUDE_DIR3 avcodec.h + $ENV{FFMPEG_DIR} + $ENV{FFMPEG_DIR}/ffmpeg + $ENV{FFMPEG_DIR}/libavcodec + $ENV{FFMPEG_DIR}/include/libavcodec + $ENV{FFMPEG_DIR}/include/ffmpeg + /usr/local/include/ffmpeg + /usr/include/ffmpeg + /usr/include/libavcodec + /usr/include/ffmpeg/libavcodec + /usr/include/${CMAKE_LIBRARY_ARCHITECTURE}/libavcodec + /usr/local/include/libavcodec +) + +find_path(FFMPEG_INCLUDE_DIR4 swscale.h + $ENV{FFMPEG_DIR} + $ENV{FFMPEG_DIR}/ffmpeg + $ENV{FFMPEG_DIR}/libswscale + $ENV{FFMPEG_DIR}/include/libswscale + $ENV{FFMPEG_DIR}/include/ffmpeg + /usr/local/include/ffmpeg + /usr/include/ffmpeg + /usr/include/libswscale + /usr/include/ffmpeg/libswscale + /usr/include/${CMAKE_LIBRARY_ARCHITECTURE}/libswscale + /usr/local/include/libswscale +) + +find_path(FFMPEG_INCLUDE_DIR5 avdevice.h + $ENV{FFMPEG_DIR} + $ENV{FFMPEG_DIR}/ffmpeg + $ENV{FFMPEG_DIR}/libavdevice + $ENV{FFMPEG_DIR}/include/libavdevice + $ENV{FFMPEG_DIR}/include/ffmpeg + /usr/local/include/ffmpeg + /usr/include/ffmpeg + /usr/include/libavdevice + /usr/include/ffmpeg/libavdevice + /usr/include/${CMAKE_LIBRARY_ARCHITECTURE}/libavdevice + /usr/local/include/libavdevice +) + +if(FFMPEG_INCLUDE_DIR1) + if(FFMPEG_INCLUDE_DIR2) + if(FFMPEG_INCLUDE_DIR3) + set(FFMPEG_INCLUDE_DIR ${FFMPEG_INCLUDE_DIR1} + ${FFMPEG_INCLUDE_DIR2} + ${FFMPEG_INCLUDE_DIR3}) + endif() + endif() +endif() + +if(FFMPEG_INCLUDE_DIR4) + set(FFMPEG_INCLUDE_DIR ${FFMPEG_INCLUDE_DIR} + ${FFMPEG_INCLUDE_DIR4}) +endif() + +if(FFMPEG_INCLUDE_DIR5) + set(FFMPEG_INCLUDE_DIR ${FFMPEG_INCLUDE_DIR} + ${FFMPEG_INCLUDE_DIR5} + ${FFMPEG_INCLUDE_DIR5}/..) +endif() + +find_library(FFMPEG_avformat_LIBRARY avformat + $ENV{FFMPEG_DIR} + $ENV{FFMPEG_DIR}/lib + $ENV{FFMPEG_DIR}/libavformat + /usr/local/lib + /usr/lib +) + +find_library(FFMPEG_avcodec_LIBRARY avcodec + $ENV{FFMPEG_DIR} + $ENV{FFMPEG_DIR}/lib + $ENV{FFMPEG_DIR}/libavcodec + /usr/local/lib + /usr/lib +) + +find_library(FFMPEG_avutil_LIBRARY avutil + $ENV{FFMPEG_DIR} + $ENV{FFMPEG_DIR}/lib + $ENV{FFMPEG_DIR}/libavutil + /usr/local/lib + /usr/lib +) + +if(NOT DISABLE_SWSCALE) + find_library(FFMPEG_swscale_LIBRARY swscale + $ENV{FFMPEG_DIR} + $ENV{FFMPEG_DIR}/lib + $ENV{FFMPEG_DIR}/libswscale + /usr/local/lib + /usr/lib + ) +endif(NOT DISABLE_SWSCALE) + +find_library(FFMPEG_avdevice_LIBRARY avdevice + $ENV{FFMPEG_DIR} + $ENV{FFMPEG_DIR}/lib + $ENV{FFMPEG_DIR}/libavdevice + /usr/local/lib + /usr/lib +) + +find_library(_FFMPEG_z_LIBRARY_ z + $ENV{FFMPEG_DIR} + $ENV{FFMPEG_DIR}/lib + /usr/local/lib + /usr/lib +) + + + +if(FFMPEG_INCLUDE_DIR) + if(FFMPEG_avformat_LIBRARY) + if(FFMPEG_avcodec_LIBRARY) + if(FFMPEG_avutil_LIBRARY) + set(FFMPEG_FOUND "YES") + set(FFMPEG_LIBRARIES ${FFMPEG_avformat_LIBRARY} + ${FFMPEG_avcodec_LIBRARY} + ${FFMPEG_avutil_LIBRARY} + ) + if(FFMPEG_swscale_LIBRARY) + set(FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} + ${FFMPEG_swscale_LIBRARY} + ) + endif() + if(FFMPEG_avdevice_LIBRARY) + set(FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} + ${FFMPEG_avdevice_LIBRARY} + ) + endif() + if(_FFMPEG_z_LIBRARY_) + set( FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} + ${_FFMPEG_z_LIBRARY_} + ) + endif() + endif() + endif() + endif() +endif() + +mark_as_advanced( + FFMPEG_INCLUDE_DIR + FFMPEG_INCLUDE_DIR1 + FFMPEG_INCLUDE_DIR2 + FFMPEG_INCLUDE_DIR3 + FFMPEG_INCLUDE_DIR4 + FFMPEG_INCLUDE_DIR5 + FFMPEG_avformat_LIBRARY + FFMPEG_avcodec_LIBRARY + FFMPEG_avutil_LIBRARY + FFMPEG_swscale_LIBRARY + FFMPEG_avdevice_LIBRARY + _FFMPEG_z_LIBRARY_ + ) + +# Set package properties if FeatureSummary was included +if(COMMAND set_package_properties) + set_package_properties(FFMPEG PROPERTIES DESCRIPTION "A complete, cross-platform solution to record, convert and stream audio and video") + set_package_properties(FFMPEG PROPERTIES URL "http://ffmpeg.org/") +endif() diff --git a/cmake/Modules/FindLZO.cmake b/cmake/Modules/FindLZO.cmake new file mode 100644 index 0000000..d313fae --- /dev/null +++ b/cmake/Modules/FindLZO.cmake @@ -0,0 +1,31 @@ +# Find liblzo2 +# LZO_FOUND - system has the LZO library +# LZO_INCLUDE_DIR - the LZO include directory +# LZO_LIBRARIES - The libraries needed to use LZO + +if (LZO_INCLUDE_DIR AND LZO_LIBRARIES) + # in cache already + SET(LZO_FOUND TRUE) +else (LZO_INCLUDE_DIR AND LZO_LIBRARIES) + FIND_PATH(LZO_INCLUDE_DIR NAMES lzo/lzo1x.h) + + FIND_LIBRARY(LZO_LIBRARIES NAMES lzo2) + + if (LZO_INCLUDE_DIR AND LZO_LIBRARIES) + set(LZO_FOUND TRUE) + endif (LZO_INCLUDE_DIR AND LZO_LIBRARIES) + + if (LZO_FOUND) + if (NOT LZO_FIND_QUIETLY) + message(STATUS "Found LZO: ${LZO_LIBRARIES}") + endif (NOT LZO_FIND_QUIETLY) + else (LZO_FOUND) + if (LZO_FIND_REQUIRED) + message(FATAL_ERROR "Could NOT find LZO") + else() + message(STATUS "Could NOT find LZO") + endif (LZO_FIND_REQUIRED) + endif (LZO_FOUND) + +# MARK_AS_ADVANCED(LZO_INCLUDE_DIR LZO_LIBRARIES) +endif (LZO_INCLUDE_DIR AND LZO_LIBRARIES) diff --git a/cmake/Modules/FindSDL2.cmake b/cmake/Modules/FindSDL2.cmake new file mode 100644 index 0000000..464ca2d --- /dev/null +++ b/cmake/Modules/FindSDL2.cmake @@ -0,0 +1,173 @@ + +# This module defines +# SDL2_LIBRARY, the name of the library to link against +# SDL2_FOUND, if false, do not try to link to SDL2 +# SDL2_INCLUDE_DIR, where to find SDL.h +# +# This module responds to the the flag: +# SDL2_BUILDING_LIBRARY +# If this is defined, then no SDL2main will be linked in because +# only applications need main(). +# Otherwise, it is assumed you are building an application and this +# module will attempt to locate and set the the proper link flags +# as part of the returned SDL2_LIBRARY variable. +# +# Don't forget to include SDLmain.h and SDLmain.m your project for the +# OS X framework based version. (Other versions link to -lSDL2main which +# this module will try to find on your behalf.) Also for OS X, this +# module will automatically add the -framework Cocoa on your behalf. +# +# +# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration +# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library +# (SDL2.dll, libsdl2.so, SDL2.framework, etc). +# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again. +# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value +# as appropriate. These values are used to generate the final SDL2_LIBRARY +# variable, but when these values are unset, SDL2_LIBRARY does not get created. +# +# +# $SDL2DIR is an environment variable that would +# correspond to the ./configure --prefix=$SDL2DIR +# used in building SDL2. +# l.e.galup 9-20-02 +# +# Modified by Eric Wing. +# Added code to assist with automated building by using environmental variables +# and providing a more controlled/consistent search behavior. +# Added new modifications to recognize OS X frameworks and +# additional Unix paths (FreeBSD, etc). +# Also corrected the header search path to follow "proper" SDL guidelines. +# Added a search for SDL2main which is needed by some platforms. +# Added a search for threads which is needed by some platforms. +# Added needed compile switches for MinGW. +# +# On OSX, this will prefer the Framework version (if found) over others. +# People will have to manually change the cache values of +# SDL2_LIBRARY to override this selection or set the CMake environment +# CMAKE_INCLUDE_PATH to modify the search paths. +# +# Note that the header path has changed from SDL2/SDL.h to just SDL.h +# This needed to change because "proper" SDL convention +# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability +# reasons because not all systems place things in SDL2/ (see FreeBSD). + +#============================================================================= +# Copyright 2003-2009 Kitware, Inc. +# +# Distributed under the OSI-approved BSD License (the "License"); +# see accompanying file Copyright.txt for details. +# +# This software is distributed WITHOUT ANY WARRANTY; without even the +# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +# See the License for more information. +#============================================================================= +# (To distribute this file outside of CMake, substitute the full +# License text for the above reference.) + +# message("<FindSDL2.cmake>") + +SET(SDL2_SEARCH_PATHS + ~/Library/Frameworks + /Library/Frameworks + /usr/local + /usr + /sw # Fink + /opt/local # DarwinPorts + /opt/csw # Blastwave + /opt + ${SDL2_PATH} +) + +FIND_PATH(SDL2_INCLUDE_DIR SDL.h + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES include/SDL2 include + PATHS ${SDL2_SEARCH_PATHS} +) + +if(CMAKE_SIZEOF_VOID_P EQUAL 8) + set(PATH_SUFFIXES lib64 lib/x64 lib) +else() + set(PATH_SUFFIXES lib/x86 lib) +endif() + +FIND_LIBRARY(SDL2_LIBRARY_TEMP + NAMES SDL2 + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES ${PATH_SUFFIXES} + PATHS ${SDL2_SEARCH_PATHS} +) + +IF(NOT SDL2_BUILDING_LIBRARY) + IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") + # Non-OS X framework versions expect you to also dynamically link to + # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms + # seem to provide SDL2main for compatibility even though they don't + # necessarily need it. + FIND_LIBRARY(SDL2MAIN_LIBRARY + NAMES SDL2main + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES ${PATH_SUFFIXES} + PATHS ${SDL2_SEARCH_PATHS} + ) + ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") +ENDIF(NOT SDL2_BUILDING_LIBRARY) + +# SDL2 may require threads on your system. +# The Apple build may not need an explicit flag because one of the +# frameworks may already provide it. +# But for non-OSX systems, I will use the CMake Threads package. +IF(NOT APPLE) + FIND_PACKAGE(Threads) +ENDIF(NOT APPLE) + +# MinGW needs an additional link flag, -mwindows +# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows +IF(MINGW) + SET(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "mwindows for MinGW") +ENDIF(MINGW) + +IF(SDL2_LIBRARY_TEMP) + # For SDL2main + IF(NOT SDL2_BUILDING_LIBRARY) + IF(SDL2MAIN_LIBRARY) + SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) + ENDIF(SDL2MAIN_LIBRARY) + ENDIF(NOT SDL2_BUILDING_LIBRARY) + + # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. + # CMake doesn't display the -framework Cocoa string in the UI even + # though it actually is there if I modify a pre-used variable. + # I think it has something to do with the CACHE STRING. + # So I use a temporary variable until the end so I can set the + # "real" variable in one-shot. + IF(APPLE) + SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") + ENDIF(APPLE) + + # For threads, as mentioned Apple doesn't need this. + # In fact, there seems to be a problem if I used the Threads package + # and try using this line, so I'm just skipping it entirely for OS X. + IF(NOT APPLE) + SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) + ENDIF(NOT APPLE) + + # For MinGW library + IF(MINGW) + SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) + ENDIF(MINGW) + + # Set the final string here so the GUI reflects the final state. + SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") + # Set the temp variable to INTERNAL so it is not seen in the CMake GUI + SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") +ENDIF(SDL2_LIBRARY_TEMP) + +# message("</FindSDL2.cmake>") + +INCLUDE(FindPackageHandleStandardArgs) + +FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR) |
