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authorsteven_carr <steven_carr>2006-04-17 16:04:28 +0000
committersteven_carr <steven_carr>2006-04-17 16:04:28 +0000
commit6a6ccc8c588498cc645a407fbbd7421e432b3803 (patch)
tree360b9dd19dd30c7d43160bebefe9e6b0c5c74c8b /examples
parent0ef122b61c4bc1f0652cd98fcc331e484b00ea0f (diff)
downloadlibtdevnc-6a6ccc8c588498cc645a407fbbd7421e432b3803.tar.gz
libtdevnc-6a6ccc8c588498cc645a407fbbd7421e432b3803.zip
Added an example camera application to demonstrate another way to write a server application.
Diffstat (limited to 'examples')
-rw-r--r--examples/Makefile.am2
-rw-r--r--examples/camera.c153
2 files changed, 154 insertions, 1 deletions
diff --git a/examples/Makefile.am b/examples/Makefile.am
index 644f017..c2ef6fa 100644
--- a/examples/Makefile.am
+++ b/examples/Makefile.am
@@ -18,5 +18,5 @@ noinst_HEADERS=radon.h
noinst_PROGRAMS=example pnmshow regiontest pnmshow24 fontsel \
vncev storepasswd colourmaptest simple simple15 $(MAC) \
- $(FILETRANSFER) backchannel $(BLOOPTEST)
+ $(FILETRANSFER) backchannel $(BLOOPTEST) camera
diff --git a/examples/camera.c b/examples/camera.c
new file mode 100644
index 0000000..f46f5c7
--- /dev/null
+++ b/examples/camera.c
@@ -0,0 +1,153 @@
+
+/*
+ * Question: I need to display a live camera image via VNC. Until now I just
+ * grab an image, set the rect to modified and do a 0.1 s sleep to give the
+ * system time to transfer the data.
+ * This is obviously a solution which doesn't scale very well to different
+ * connection speeds/cpu horsepowers, so I wonder if there is a way for the
+ * server application to determine if the updates have been sent. This would
+ * cause the live image update rate to always be the maximum the connection
+ * supports while avoiding excessive loads.
+ *
+ * Thanks in advance,
+ *
+ *
+ * Christian Daschill
+ *
+ *
+ * Answer: Originally, I thought about using seperate threads and using a
+ * mutex to determine when the frame buffer was being accessed by any client
+ * so we could determine a safe time to take a picture. The probem is, we
+ * are lock-stepping everything with framebuffer access. Why not be a
+ * single-thread application and in-between rfbProcessEvents perform a
+ * camera snapshot. And this is what I do here. It guarantees that the
+ * clients have been serviced before taking another picture.
+ *
+ * The downside to this approach is that the more clients you have, there is
+ * less time available for you to service the camera equating to reduced
+ * frame rate. (or, your clients are on really slow links). Increasing your
+ * systems ethernet transmit queues may help improve the overall performance
+ * as the libvncserver should not stall on transmitting to any single
+ * client.
+ *
+ * Another solution would be to provide a seperate framebuffer for each
+ * client and use mutexes to determine if any particular client is ready for
+ * a snapshot. This way, your not updating a framebuffer for a slow client
+ * while it is being transferred.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <malloc.h>
+#include <rfb/rfb.h>
+
+
+#define WIDTH 640
+#define HEIGHT 480
+#define BPP 4
+
+/* 15 frames per second (if we can) */
+#define PICTURE_TIMEOUT (1.0/15.0)
+
+
+/*
+ * throttle camera updates
+*/
+int TimeToTakePicture() {
+ static struct timeval now={0,0}, then={0,0};
+ double elapsed, dnow, dthen;
+
+ gettimeofday(&now,NULL);
+
+ dnow = now.tv_sec + (now.tv_usec /1000000.0);
+ dthen = then.tv_sec + (then.tv_usec/1000000.0);
+ elapsed = dnow - dthen;
+
+ if (elapsed > PICTURE_TIMEOUT)
+ memcpy((char *)&then, (char *)&now, sizeof(struct timeval));
+ return elapsed > PICTURE_TIMEOUT;
+}
+
+
+
+/*
+ * simulate grabbing a picture from some device
+ */
+int TakePicture(unsigned char *buffer)
+{
+ static int last_line=0, fps=0, fcount=0;
+ int line=0;
+ int i,j;
+ struct timeval now;
+
+ /*
+ * simulate grabbing data from a device by updating the entire framebuffer
+ */
+
+ for(j=0;j<HEIGHT;++j) {
+ for(i=0;i<WIDTH;++i) {
+ buffer[(j*WIDTH+i)*BPP+0]=(i+j)*128/(WIDTH+HEIGHT); /* red */
+ buffer[(j*WIDTH+i)*BPP+1]=i*128/WIDTH; /* green */
+ buffer[(j*WIDTH+i)*BPP+2]=j*256/HEIGHT; /* blue */
+ }
+ buffer[j*WIDTH*BPP+0]=0xff;
+ buffer[j*WIDTH*BPP+1]=0xff;
+ buffer[j*WIDTH*BPP+2]=0xff;
+ }
+
+ /*
+ * simulate the passage of time
+ *
+ * draw a simple black line that moves down the screen. The faster the
+ * client, the more updates it will get, the smoother it will look!
+ */
+ gettimeofday(&now,NULL);
+ line = now.tv_usec / (1000000/HEIGHT);
+ if (line>HEIGHT) line=HEIGHT-1;
+ memset(&buffer[(WIDTH * BPP) * line], 0, (WIDTH * BPP));
+
+ /* frames per second (informational only) */
+ fcount++;
+ if (last_line > line) {
+ fps = fcount;
+ fcount = 0;
+ }
+ last_line = line;
+ fprintf(stderr,"%03d/%03d Picture (%03d fps)\r", line, HEIGHT, fps);
+
+ /* success! We have a new picture! */
+ return (1==1);
+}
+
+
+
+
+/*
+ * Single-threaded application that interleaves client servicing with taking
+ * pictures from the camera. This way, we do not update the framebuffer
+ * while an encoding is working on it too (banding, and image artifacts).
+ */
+int main(int argc,char** argv)
+{
+ long usec;
+
+ rfbScreenInfoPtr server=rfbGetScreen(&argc,argv,WIDTH,HEIGHT,8,3,BPP);
+ server->desktopName = "Live Video Feed Example";
+ server->frameBuffer=(char*)malloc(WIDTH*HEIGHT*BPP);
+ server->alwaysShared=(1==1);
+
+ /* Initialize the server */
+ rfbInitServer(server);
+
+ /* Loop, processing clients and taking pictures */
+ while (rfbIsActive(server)) {
+ if (TimeToTakePicture())
+ if (TakePicture((unsigned char *)server->frameBuffer))
+ rfbMarkRectAsModified(server,0,0,WIDTH,HEIGHT);
+
+ usec = server->deferUpdateTime*1000;
+ rfbProcessEvents(server,usec);
+ }
+ return(0);
+}