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path: root/classes/ssl/tightvnc-1.3dev7_javasrc-vncviewer-cursor-colors+no-tab-traversal.patch
blob: db611aff3d8327cd9eb91f08ea6fb865f399272e (plain)
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--- vnc_javasrc.orig/VncCanvas.java	2004-10-10 02:15:54.000000000 -0400
+++ vnc_javasrc/VncCanvas.java	2006-03-27 22:34:02.000000000 -0500
@@ -28,6 +28,7 @@
 import java.lang.*;
 import java.util.zip.*;
 
+import java.util.Collections;
 
 //
 // VncCanvas is a subclass of Canvas which draws a VNC desktop on it.
@@ -81,6 +82,20 @@
     cm8 = new DirectColorModel(8, 7, (7 << 3), (3 << 6));
     cm24 = new DirectColorModel(24, 0xFF0000, 0x00FF00, 0x0000FF);
 
+    // kludge to not show any Java cursor in the canvas since we are
+    // showing the soft cursor (should be a user setting...)
+    Cursor dot = Toolkit.getDefaultToolkit().createCustomCursor(
+        Toolkit.getDefaultToolkit().createImage(new byte[4]), new Point(0,0),
+        "dot");
+    this.setCursor(dot);
+
+    // while we are at it... get rid of the keyboard traversals that
+    // make it so we can't type a Tab character:
+    this.setFocusTraversalKeys(KeyboardFocusManager.FORWARD_TRAVERSAL_KEYS,
+        Collections.EMPTY_SET);
+    this.setFocusTraversalKeys(KeyboardFocusManager.BACKWARD_TRAVERSAL_KEYS,
+        Collections.EMPTY_SET);
+
     colors = new Color[256];
     for (int i = 0; i < 256; i++)
       colors[i] = new Color(cm8.getRGB(i));
@@ -1387,9 +1402,9 @@
 		result = cm8.getRGB(pixBuf[i]);
 	      } else {
 		result = 0xFF000000 |
-		  (pixBuf[i * 4 + 1] & 0xFF) << 16 |
-		  (pixBuf[i * 4 + 2] & 0xFF) << 8 |
-		  (pixBuf[i * 4 + 3] & 0xFF);
+		  (pixBuf[i * 4 + 2] & 0xFF) << 16 |
+		  (pixBuf[i * 4 + 1] & 0xFF) << 8 |
+		  (pixBuf[i * 4 + 0] & 0xFF);
 	      }
 	    } else {
 	      result = 0;	// Transparent pixel
@@ -1403,9 +1418,9 @@
 	      result = cm8.getRGB(pixBuf[i]);
 	    } else {
 	      result = 0xFF000000 |
-		(pixBuf[i * 4 + 1] & 0xFF) << 16 |
-		(pixBuf[i * 4 + 2] & 0xFF) << 8 |
-		(pixBuf[i * 4 + 3] & 0xFF);
+		(pixBuf[i * 4 + 2] & 0xFF) << 16 |
+		(pixBuf[i * 4 + 1] & 0xFF) << 8 |
+		(pixBuf[i * 4 + 0] & 0xFF);
 	    }
 	  } else {
 	    result = 0;		// Transparent pixel