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authorMichele Calgaro <michele.calgaro@yahoo.it>2024-01-12 11:17:33 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2024-01-12 12:39:52 +0900
commitba3b5b77e1a430dc7197df20872ba46ce2fb6fa7 (patch)
treed8b80b41bf117fe1d5caa7e7faecfab523e81153 /arts/knotify/knotify.cpp
parent5d320b587ba28fa3c4745e1555aff74d5651783e (diff)
downloadtdelibs-ba3b5b77e1a430dc7197df20872ba46ce2fb6fa7.tar.gz
tdelibs-ba3b5b77e1a430dc7197df20872ba46ce2fb6fa7.zip
Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'arts/knotify/knotify.cpp')
-rw-r--r--arts/knotify/knotify.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/arts/knotify/knotify.cpp b/arts/knotify/knotify.cpp
index 101c7967b..176559bea 100644
--- a/arts/knotify/knotify.cpp
+++ b/arts/knotify/knotify.cpp
@@ -247,7 +247,7 @@ KNotify::KNotify( bool useArts )
d->playObjects.setAutoDelete(true);
d->audioManager = 0;
if( useArts ) {
- connect( soundServer, TQT_SIGNAL( restartedServer() ), this, TQT_SLOT( restartedArtsd() ) );
+ connect( soundServer, TQ_SIGNAL( restartedServer() ), this, TQ_SLOT( restartedArtsd() ) );
restartedArtsd(); //started allready need to initialize d->audioManager
}
#endif
@@ -530,7 +530,7 @@ bool KNotify::notifyBySound( const TQString &sound, const TQString &appname, int
if ( !d->playTimer ) {
d->playTimer = new TQTimer( this );
- connect( d->playTimer, TQT_SIGNAL( timeout() ), TQT_SLOT( playTimeout() ) );
+ connect( d->playTimer, TQ_SIGNAL( timeout() ), TQ_SLOT( playTimeout() ) );
}
if ( !d->playTimer->isActive() ) {
d->playTimer->start( 1000 );
@@ -543,7 +543,7 @@ bool KNotify::notifyBySound( const TQString &sound, const TQString &appname, int
TDEProcess *proc = d->externalPlayerProc;
if (!proc) {
proc = d->externalPlayerProc = new TDEProcess;
- connect( proc, TQT_SIGNAL( processExited( TDEProcess * )), TQT_SLOT( slotPlayerProcessExited( TDEProcess * )));
+ connect( proc, TQ_SIGNAL( processExited( TDEProcess * )), TQ_SLOT( slotPlayerProcessExited( TDEProcess * )));
}
if (proc->isRunning()) {
soundFinished( eventId, PlayerBusy );