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author | Darrell Anderson <humanreadable@yahoo.com> | 2013-03-02 15:57:34 -0600 |
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committer | Darrell Anderson <humanreadable@yahoo.com> | 2013-03-02 15:57:34 -0600 |
commit | 7c0b0c9dc9fcbe9c198925bdc7ee18ac6be49f4f (patch) | |
tree | c76702a7f6310fbe9d437e347535422e836e94e9 /khtml/rendering/render_flow.h | |
parent | a2a38be7600e2a2c2b49c66902d912ca036a2c0f (diff) | |
parent | 27bbee9a5f9dcda53d8eb23863ee670ad1360e41 (diff) | |
download | tdelibs-7c0b0c9dc9fcbe9c198925bdc7ee18ac6be49f4f.tar.gz tdelibs-7c0b0c9dc9fcbe9c198925bdc7ee18ac6be49f4f.zip |
Merge branch 'master' of http://scm.trinitydesktop.org/scm/git/tdelibs
Diffstat (limited to 'khtml/rendering/render_flow.h')
-rw-r--r-- | khtml/rendering/render_flow.h | 96 |
1 files changed, 0 insertions, 96 deletions
diff --git a/khtml/rendering/render_flow.h b/khtml/rendering/render_flow.h deleted file mode 100644 index 1e23822bb..000000000 --- a/khtml/rendering/render_flow.h +++ /dev/null @@ -1,96 +0,0 @@ -/* - * This file is part of the DOM implementation for KDE. - * - * Copyright (C) 1999-2003 Lars Knoll (knoll@kde.org) - * (C) 1999-2003 Antti Koivisto (koivisto@kde.org) - * (C) 2002-2003 Dirk Mueller (mueller@kde.org) - * (C) 2003 Apple Computer, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public License - * along with this library; see the file COPYING.LIB. If not, write to - * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - * Boston, MA 02110-1301, USA. - * - */ -#ifndef RENDER_FLOW_H -#define RENDER_FLOW_H - -#include "render_box.h" -#include "bidi.h" -#include "render_line.h" - -namespace khtml { - -/** - * all geometry managing stuff is only in the block elements. - * - * Inline elements don't layout themselves, but the whole paragraph - * gets flowed by the surrounding block element. This is, because - * one needs to know the whole paragraph to calculate bidirectional - * behaviour of text, so putting the layouting routines in the inline - * elements is impossible. - */ -class RenderFlow : public RenderBox -{ -public: - RenderFlow(DOM::NodeImpl* node) - : RenderBox(node) - { m_continuation = 0; m_firstLineBox = 0; m_lastLineBox = 0; } - - virtual RenderFlow* continuation() const { return m_continuation; } - void setContinuation(RenderFlow* c) { m_continuation = c; } - RenderFlow* continuationBefore(RenderObject* beforeChild); - - void addChildWithContinuation(RenderObject* newChild, RenderObject* beforeChild); - virtual void addChildToFlow(RenderObject* newChild, RenderObject* beforeChild) = 0; - virtual void addChild(RenderObject *newChild, RenderObject *beforeChild = 0); - - static RenderFlow* createFlow(DOM::NodeImpl* node, RenderStyle* style, RenderArena* arena); - - virtual void deleteLastLineBox(RenderArena* arena=0); - virtual void deleteInlineBoxes(RenderArena* arena=0); - - - InlineFlowBox* firstLineBox() const { return m_firstLineBox; } - InlineFlowBox* lastLineBox() const { return m_lastLineBox; } - - virtual InlineBox* createInlineBox(bool makePlaceHolderBox, bool isRootLineBox); - - void paintLines(PaintInfo& i, int _tx, int _ty); - bool hitTestLines(NodeInfo& i, int x, int y, int tx, int ty, HitTestAction hitTestAction); - - virtual void repaint(Priority p=NormalPriority); - - virtual int highestPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; - virtual int lowestPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; - virtual int rightmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; - virtual int leftmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const; - -protected: - // An inline can be split with blocks occurring in between the inline content. - // When this occurs we need a pointer to our next object. We can basically be - // split into a sequence of inlines and blocks. The continuation will either be - // an anonymous block (that houses other blocks) or it will be an inline flow. - RenderFlow* m_continuation; - - // For block flows, each box represents the root inline box for a line in the - // paragraph. - // For inline flows, each box represents a portion of that inline. - InlineFlowBox* m_firstLineBox; - InlineFlowBox* m_lastLineBox; -}; - - -} //namespace - -#endif |