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-rw-r--r--kdeui/ksystemtray.cpp23
1 files changed, 0 insertions, 23 deletions
diff --git a/kdeui/ksystemtray.cpp b/kdeui/ksystemtray.cpp
index c1cea624a..e354b95a2 100644
--- a/kdeui/ksystemtray.cpp
+++ b/kdeui/ksystemtray.cpp
@@ -329,31 +329,8 @@ void KSystemTray::setPixmap( const TQPixmap& p )
{
TQPixmap iconPixmapToSet = p;
if (TQPaintDevice::x11AppDepth() == 32) {
- // Since full ARGB visuals are in use, we must handle the three primary data
- // channel types (color, alpha, and mask) separately.
- // First, make the actual color and internal alpha of the icon is correct
TQImage correctedImage = KImageEffect::convertToPremultipliedAlpha( iconPixmapToSet.convertToImage() );
iconPixmapToSet.convertFromImage(correctedImage);
- // Next, handle the mask channel to make sure that the transparent
- // sections remain transparent when drawn on the screen
- TQBitmap maskBitmap;
- // Generate the mask utilizing ONLY the pixels that are fully opaque
- TQImage newMaskImage = correctedImage;
- int w = newMaskImage.width();
- int h = newMaskImage.height();
- for (int y = 0; y < h; ++y) {
- TQRgb *ls = (TQRgb *)newMaskImage.scanLine( y );
- for (int x = 0; x < w; ++x) {
- TQRgb l = ls[x];
- int r = int( tqRed( l ) );
- int g = int( tqGreen( l ) );
- int b = int( tqBlue( l ) );
- int a = int( (tqAlpha( l ) == 255) ? 255 : 0 );
- ls[x] = tqRgba( r, g, b, a );
- }
- }
- maskBitmap.convertFromImage(newMaskImage.createAlphaMask());
- setMask(maskBitmap);
}
TQLabel::setPixmap( iconPixmapToSet );
#ifdef Q_WS_X11