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+/*
+Copyright (c) 2000 Waldo Bastian <bastian@kde.org>
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+#ifndef DCOPSIGNALS_H
+#define DCOPSIGNALS_H "$Id$"
+
+#include <qdict.h>
+#include <qasciidict.h>
+#include <qptrlist.h>
+#include <qstring.h>
+#include "kdelibs_export.h"
+
+class DCOPConnection;
+
+/** \internal
+ * This requires:
+ * DCOPSignalConnectionList * DCOPConnection::signalConnectionList()
+*/
+class DCOP_EXPORT DCOPSignalConnection
+{
+public:
+ QCString sender; // Sender client, empty means any client
+ DCOPConnection *senderConn; //Sender client.
+ QCString senderObj; // Object that sends the signal.
+ QCString signal; // Signal name. Connections are sorted on signal name.
+
+ DCOPConnection *recvConn; // Client that wants to receive the signal
+ QCString recvObj; // Object that wants to receive the signal
+ QCString slot; // Function to send to in the object.
+};
+
+/** \internal */
+class DCOP_EXPORT DCOPSignalConnectionList : public QPtrList<DCOPSignalConnection>
+{
+public:
+ DCOPSignalConnectionList() { };
+};
+
+/**
+ * @internal
+ */
+class DCOP_EXPORT DCOPSignals
+{
+public:
+ DCOPSignals();
+
+ /**
+ * Client "conn" emits the signal "fun" with "data" as arguments.
+ * conn is 0L if the dcopserver sends the signal itself
+ *
+ * The emitting object is encoded in "fun".
+ *
+ * If "excludeSelf" is true, signal is never send to "conn" itself.
+ */
+ void emitSignal( DCOPConnection *conn, const QCString &fun, const QByteArray &data, bool excludeSelf);
+
+ /**
+ * Connects "signal" of the client named "sender" with the "slot" of
+ * "receiverObj" in the "conn" client.
+ *
+ * If "Volatile" is true the connection will be removed when either
+ * "sender" or "conn" unregisters.
+ *
+ * If "Volatile" is false the connection will only be removed when
+ * "conn" unregisters.
+ *
+ * Returns true if succesfull. False on failure.
+ * An attempt to create a Volatile connection to a non-existing client
+ * results in a failure.
+ */
+ bool connectSignal( const QCString &sender, const QCString &senderObj,
+ const QCString &signal,
+ DCOPConnection *conn, const QCString &receiverObj,
+ const QCString &slot, bool Volatile);
+
+ /**
+ * Disconnects "signal" of the client named "sender" from the "slot" of
+ * "receiverObj" in the "conn" client.
+ *
+ * If "receiverObj" is empty, every object is disconnected.
+ * If "slot" is empty, every slot is disconnected.
+ *
+ * Returns true if successful, false if no connection was found.
+ */
+ bool disconnectSignal( const QCString &sender, const QCString &senderObj,
+ const QCString &signal,
+ DCOPConnection *conn, const QCString &receiverObj,
+ const QCString &slot);
+
+ /**
+ * Removes all connections related to the "conn" client.
+ * This means:
+ * All connections for which "conn" is the receiver.
+ * All volatile connections for which "conn" is the sender.
+ */
+ void removeConnections(DCOPConnection *conn, const QCString &obj=0);
+
+
+ /*
+ * The administration.
+ *
+ * All connections are sorted by "signal" and then inserted in the
+ * administration as a list.
+ *
+ * connections[signal] gives a list of all connections related to
+ * a given signal. The connections in this list may specify different
+ * senders and receiving clients/objects.
+ */
+ QAsciiDict<DCOPSignalConnectionList> connections;
+};
+
+//
+// connectSignal:
+//
+// Check whether signal and slot match wrt arguments.
+// A slot may ignore arguments from the signal.
+//
+// If volatile
+// then lookup senderConn...
+// If not found?
+// then return false
+// Create DCOPSignalConnection.
+// Add DCOPSignalConnection to "connections".
+// Add DCOPSignalConnection to conn->connectionList()
+// If volatile
+// then Add DCOPSignalConnection to senderConn->connectionList()
+// Return true
+
+
+// removeConnections:
+//
+// For each DCOPSignalConnection in conn->connectionList
+// if DCOPSignalConnection->sender == conn->appId
+// then remove DCOPSignalConnection from DCOPSIgnalConnection->conn
+// if DCOPSignalConnection->conn == conn
+// then.. this is ugly.. remove DCOPSignalConnection from DCOPSignalConnection->sender
+// WARNING: Take care when sender and conn are the same client!
+// Remove DCOPSignalConnection from connections[DCOPSignalConnection->signal]
+
+#endif