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-/*
- * This file is part of the render object implementation for KHTML.
- *
- * Copyright (C) 1999-2003 Lars Knoll (knoll@kde.org)
- * (C) 1999-2003 Antti Koivisto (koivisto@kde.org)
- * (C) 2002-2003 Dirk Mueller (mueller@kde.org)
- * (C) 2003 Apple Computer, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public License
- * along with this library; see the file COPYING.LIB. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef RENDER_BLOCK_H
-#define RENDER_BLOCK_H
-
-#include <tqptrlist.h>
-
-#include "render_flow.h"
-
-namespace khtml {
-
-class RenderBlock : public RenderFlow
-{
-public:
- RenderBlock(DOM::NodeImpl* node);
- virtual ~RenderBlock();
-
- virtual const char *renderName() const;
-
- virtual bool isRenderBlock() const { return true; }
- virtual bool isBlockFlow() const { return !isInline() && !isTable(); }
- virtual bool isInlineFlow() const { return isInline() && !isReplaced(); }
- virtual bool isInlineBlockOrInlineTable() const { return isInline() && isReplaced(); }
-
- virtual bool childrenInline() const { return m_childrenInline; }
- virtual void setChildrenInline(bool b) { m_childrenInline = b; }
- void makeChildrenNonInline(RenderObject* insertionPoint = 0);
-
- void makePageBreakAvoidBlocks();
-
- // The height (and width) of a block when you include overflow spillage out of the bottom
- // of the block (e.g., a <div style="height:25px"> that has a 100px tall image inside
- // it would have an overflow height of borderTop() + paddingTop() + 100px.
- virtual int overflowHeight() const { return m_overflowHeight; }
- virtual int overflowWidth() const { return m_overflowWidth; }
- virtual int overflowLeft() const { return m_overflowLeft; }
- virtual int overflowTop() const { return m_overflowTop; }
- virtual void setOverflowHeight(int h) { m_overflowHeight = h; }
- virtual void setOverflowWidth(int w) { m_overflowWidth = w; }
- virtual void setOverflowLeft(int l) { m_overflowLeft = l; }
- virtual void setOverflowTop(int t) { m_overflowTop = t; }
-
- virtual bool isSelfCollapsingBlock() const;
- virtual bool isTopMarginQuirk() const { return m_topMarginQuirk; }
- virtual bool isBottomMarginQuirk() const { return m_bottomMarginQuirk; }
-
- virtual short maxTopMargin(bool positive) const {
- if (positive)
- return m_maxTopPosMargin;
- else
- return m_maxTopNegMargin;
- }
- virtual short maxBottomMargin(bool positive) const {
- if (positive)
- return m_maxBottomPosMargin;
- else
- return m_maxBottomNegMargin;
- }
-
- void initMaxMarginValues() {
- if (m_marginTop >= 0)
- m_maxTopPosMargin = m_marginTop;
- else
- m_maxTopNegMargin = -m_marginTop;
- if (m_marginBottom >= 0)
- m_maxBottomPosMargin = m_marginBottom;
- else
- m_maxBottomNegMargin = -m_marginBottom;
- }
-
- virtual void addChildToFlow(RenderObject* newChild, RenderObject* beforeChild);
- virtual void removeChild(RenderObject *oldChild);
-
- virtual void setStyle(RenderStyle* _style);
- virtual void attach();
- void updateFirstLetter();
-
- virtual void layout();
- void layoutBlock( bool relayoutChildren );
- void layoutBlockChildren( bool relayoutChildren );
- void layoutInlineChildren( bool relayoutChildren, int breakBeforeLine = 0);
-
- void layoutPositionedObjects( bool relayoutChildren );
- void insertPositionedObject(RenderObject *o);
- void removePositionedObject(RenderObject *o);
-
- // Called to lay out the legend for a fieldset.
- virtual RenderObject* layoutLegend(bool /*relayoutChildren*/) { return 0; };
-
- // the implementation of the following functions is in bidi.cpp
- void bidiReorderLine(const BidiIterator &start, const BidiIterator &end, BidiState &bidi );
- BidiIterator findNextLineBreak(BidiIterator &start, BidiState &info );
- InlineFlowBox* constructLine(const BidiIterator& start, const BidiIterator& end);
- InlineFlowBox* createLineBoxes(RenderObject* obj);
- void computeHorizontalPositionsForLine(InlineFlowBox* lineBox, BidiState &bidi);
- void computeVerticalPositionsForLine(InlineFlowBox* lineBox);
- bool clearLineOfPageBreaks(InlineFlowBox* lineBox);
- void checkLinesForOverflow();
- void deleteEllipsisLineBoxes();
- void checkLinesForTextOverflow();
- // end bidi.cpp functions
-
- virtual void paint(PaintInfo& i, int tx, int ty);
- void paintObject(PaintInfo& i, int tx, int ty, bool paintOutline = true);
- void paintFloats(PaintInfo& i, int _tx, int _ty, bool paintSelection = false);
-
- void insertFloatingObject(RenderObject *o);
- void removeFloatingObject(RenderObject *o);
-
- // called from lineWidth, to position the floats added in the last line.
- void positionNewFloats();
- void clearFloats();
- int getClearDelta(RenderObject *child);
- virtual void markAllDescendantsWithFloatsForLayout(RenderObject* floatToRemove = 0);
-
- // FIXME: containsFloats() should not return true if the floating objects list
- // is empty. However, layoutInlineChildren() relies on the current behavior.
- // http://bugzilla.opendarwin.org/show_bug.cgi?id=7395#c3
- virtual bool hasFloats() const { return m_floatingObjects!=0; }
- virtual bool containsFloat(RenderObject* o) const;
-
- virtual bool hasOverhangingFloats() const { return floatBottom() > m_height; }
- void addOverHangingFloats( RenderBlock *block, int xoffset, int yoffset, bool child );
-
- int nearestFloatBottom(int height) const;
- int floatBottom() const;
- inline int leftBottom();
- inline int rightBottom();
-
- virtual unsigned short lineWidth(int y, bool *canClearLine = 0) const;
- virtual int lowestPosition(bool includeOverflowInterior=true, bool includeSelf=true) const;
- virtual int rightmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const;
- virtual int leftmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const;
- virtual int highestPosition(bool includeOverflowInterior, bool includeSelf) const;
- int lowestAbsolutePosition() const;
- int leftmostAbsolutePosition() const;
- int rightmostAbsolutePosition() const;
- int highestAbsolutePosition() const;
-
- int rightOffset() const;
- int rightRelOffset(int y, int fixedOffset, bool applyTextIndent=true, int *heightRemaining = 0, bool *canClearLine = 0) const;
- int rightOffset(int y, bool *canClearLine = 0) const { return rightRelOffset(y, rightOffset(), true, 0, canClearLine); }
-
- int leftOffset() const;
- int leftRelOffset(int y, int fixedOffset, bool applyTextIndent=true, int *heightRemaining = 0, bool *canClearLine = 0) const;
- int leftOffset(int y, bool *canClearLine = 0) const { return leftRelOffset(y, leftOffset(), true, 0, canClearLine); }
-
- virtual bool nodeAtPoint(NodeInfo& info, int x, int y, int _tx, int _ty, HitTestAction hitTestAction = HitTestAll, bool inside=false);
-
- bool isPointInScrollbar(int x, int y, int tx, int ty);
-
- virtual void calcMinMaxWidth();
- void calcInlineMinMaxWidth();
- void calcBlockMinMaxWidth();
-
- virtual void close();
-
- virtual int getBaselineOfFirstLineBox();
- virtual InlineFlowBox* getFirstLineBox();
-
- RootInlineBox* firstRootBox() { return static_cast<RootInlineBox*>(m_firstLineBox); }
- RootInlineBox* lastRootBox() { return static_cast<RootInlineBox*>(m_lastLineBox); }
-
- bool inRootBlockContext() const;
-
-#ifdef ENABLE_DUMP
- virtual void printTree(int indent=0) const;
- virtual void dump(TQTextStream &stream, const TQString &ind) const;
-#endif
-
-protected:
- void newLine();
-
-protected:
- struct FloatingObject {
- enum Type {
- FloatLeft,
- FloatRight
- };
-
- FloatingObject(Type _type) {
- node = 0;
- startY = 0;
- endY = 0;
- type = _type;
- left = 0;
- width = 0;
- noPaint = false;
- crossedLayer = false;
-
- }
- RenderObject* node;
- int startY;
- int endY;
- short left;
- short width;
- Type type : 1; // left or right aligned
- bool noPaint : 1;
- bool crossedLayer : 1; // lock noPaint flag
- };
-
- // The following helper functions and structs are used by layoutBlockChildren.
- class CompactInfo {
- // A compact child that needs to be collapsed into the margin of the following block.
- RenderObject* m_compact;
-
- // The block with the open margin that the compact child is going to place itself within.
- RenderObject* m_block;
- bool m_treatAsBlock : 1;
-
- public:
- RenderObject* compact() const { return m_compact; }
- RenderObject* block() const { return m_block; }
- void setTreatAsBlock(bool b) { m_treatAsBlock = b; }
- bool treatAsBlock() const { return m_treatAsBlock; }
- bool matches(RenderObject* child) const { return m_compact && m_block == child; }
-
- void clear() { set(0, 0); }
- void set(RenderObject* c, RenderObject* b) { m_compact = c; m_block = b; }
-
- CompactInfo() { clear(); }
- };
-
- class MarginInfo {
- // Collapsing flags for whether we can collapse our margins with our children's margins.
- bool m_canCollapseWithChildren : 1;
- bool m_canCollapseTopWithChildren : 1;
- bool m_canCollapseBottomWithChildren : 1;
-
- // Whether or not we are a quirky container, i.e., do we collapse away top and bottom
- // margins in our container. Table cells and the body are the common examples. We
- // also have a custom style property for Safari RSS to deal with TypePad blog articles.
- bool m_quirkContainer : 1;
-
- // This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block.
- // They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will
- // always be collapsing with one another. This variable can remain set to true through multiple iterations
- // as long as we keep encountering self-collapsing blocks.
- bool m_atTopOfBlock : 1;
-
- // This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block.
- bool m_atBottomOfBlock : 1;
-
- // If our last normal flow child was a self-collapsing block that cleared a float,
- // we track it in this variable.
- bool m_selfCollapsingBlockClearedFloat : 1;
-
- // These variables are used to detect quirky margins that we need to collapse away (in table cells
- // and in the body element).
- bool m_topQuirk : 1;
- bool m_bottomQuirk : 1;
- bool m_determinedTopQuirk : 1;
-
- // These flags track the previous maximal positive and negative margins.
- int m_posMargin;
- int m_negMargin;
-
- public:
- MarginInfo(RenderBlock* b, int top, int bottom);
-
- void setAtTopOfBlock(bool b) { m_atTopOfBlock = b; }
- void setAtBottomOfBlock(bool b) { m_atBottomOfBlock = b; }
- void clearMargin() { m_posMargin = m_negMargin = 0; }
- void setSelfCollapsingBlockClearedFloat(bool b) { m_selfCollapsingBlockClearedFloat = b; }
- void setTopQuirk(bool b) { m_topQuirk = b; }
- void setBottomQuirk(bool b) { m_bottomQuirk = b; }
- void setDeterminedTopQuirk(bool b) { m_determinedTopQuirk = b; }
- void setPosMargin(int p) { m_posMargin = p; }
- void setNegMargin(int n) { m_negMargin = n; }
- void setPosMarginIfLarger(int p) { if (p > m_posMargin) m_posMargin = p; }
- void setNegMarginIfLarger(int n) { if (n > m_negMargin) m_negMargin = n; }
-
- void setMargin(int p, int n) { m_posMargin = p; m_negMargin = n; }
-
- bool atTopOfBlock() const { return m_atTopOfBlock; }
- bool canCollapseWithTop() const { return m_atTopOfBlock && m_canCollapseTopWithChildren; }
- bool canCollapseWithBottom() const { return m_atBottomOfBlock && m_canCollapseBottomWithChildren; }
- bool canCollapseTopWithChildren() const { return m_canCollapseTopWithChildren; }
- bool canCollapseBottomWithChildren() const { return m_canCollapseBottomWithChildren; }
- bool selfCollapsingBlockClearedFloat() const { return m_selfCollapsingBlockClearedFloat; }
- bool quirkContainer() const { return m_quirkContainer; }
- bool determinedTopQuirk() const { return m_determinedTopQuirk; }
- bool topQuirk() const { return m_topQuirk; }
- bool bottomQuirk() const { return m_bottomQuirk; }
- int posMargin() const { return m_posMargin; }
- int negMargin() const { return m_negMargin; }
- int margin() const { return m_posMargin - m_negMargin; }
- };
-
- class PageBreakInfo {
- int m_pageBottom; // Next calculated page-break
- bool m_forcePageBreak : 1; // Must break before next block
- // ### to do better "page-break-after/before: avoid" this struct
- // should keep a pagebreakAvoid block and gather children in it
- public:
- PageBreakInfo(int pageBottom) : m_pageBottom(pageBottom), m_forcePageBreak(false) {};
- bool forcePageBreak() { return m_forcePageBreak; }
- void setForcePageBreak(bool b) { m_forcePageBreak = b; }
- int pageBottom() { return m_pageBottom; };
- void setPageBottom(int bottom) { m_pageBottom = bottom; }
- };
-
- virtual bool canClear(RenderObject *child, PageBreakLevel level);
- void clearPageBreak(RenderObject* child, int pageBottom);
-
- void adjustPositionedBlock(RenderObject* child, const MarginInfo& marginInfo);
- void adjustFloatingBlock(const MarginInfo& marginInfo);
- RenderObject* handleSpecialChild(RenderObject* child, const MarginInfo& marginInfo, CompactInfo& compactInfo, bool& handled);
- RenderObject* handleFloatingChild(RenderObject* child, const MarginInfo& marginInfo, bool& handled);
- RenderObject* handlePositionedChild(RenderObject* child, const MarginInfo& marginInfo, bool& handled);
- RenderObject* handleCompactChild(RenderObject* child, CompactInfo& compactInfo, const MarginInfo& marginInfo, bool& handled);
- RenderObject* handleRunInChild(RenderObject* child, bool& handled);
- void collapseMargins(RenderObject* child, MarginInfo& marginInfo, int yPosEstimate);
- void clearFloatsIfNeeded(RenderObject* child, MarginInfo& marginInfo, int oldTopPosMargin, int oldTopNegMargin);
- void adjustSizeForCompactIfNeeded(RenderObject* child, CompactInfo& compactInfo);
- void insertCompactIfNeeded(RenderObject* child, CompactInfo& compactInfo);
- int estimateVerticalPosition(RenderObject* child, const MarginInfo& info);
- void determineHorizontalPosition(RenderObject* child);
- void handleBottomOfBlock(int top, int bottom, MarginInfo& marginInfo);
- void setCollapsedBottomMargin(const MarginInfo& marginInfo);
- void clearChildOfPageBreaks(RenderObject* child, PageBreakInfo &pageBreakInfo, MarginInfo &marginInfo);
- // End helper functions and structs used by layoutBlockChildren.
-
-protected:
- // How much content overflows out of our block vertically or horizontally (all we support
- // for now is spillage out of the bottom and the right, which are the common cases).
- int m_overflowHeight;
- int m_overflowWidth;
-
- // Left and top overflow.
- int m_overflowTop;
- int m_overflowLeft;
-
-private:
- TQPtrList<FloatingObject>* m_floatingObjects;
- TQPtrList<RenderObject>* m_positionedObjects;
-
- bool m_childrenInline : 1;
- bool m_firstLine : 1; // used in inline layouting
- EClear m_clearStatus : 2; // used during layuting of paragraphs
- bool m_avoidPageBreak : 1; // anonymous avoid page-break block
- bool m_topMarginQuirk : 1;
- bool m_bottomMarginQuirk : 1;
-
- short m_maxTopPosMargin;
- short m_maxTopNegMargin;
- short m_maxBottomPosMargin;
- short m_maxBottomNegMargin;
-
-};
-
-} // namespace
-
-#endif // RENDER_BLOCK_H
-